Out-Of-Character Forums > Suggestions > Official Spell Suggestion Thread
CodeAni
Developer

Character Info
Name: Natsumi
Age: Appears early 20s
Alignment: CN
Race: Homunculus
Gender: Female
Class: Combat Medic
Silver: 10907
Shriek technically already exists. All you'd have to do is say that your character casts concussive blast from their mouth.

Also, acid attacks are actually just classified as earth attacks. If you really wanted to throw an acid projectile, you'd just need mud ball. :)


Last profile edit: 1/2/2022
Dialogue: "speech" ~telepathy~ 'mental/silent/unintelligible'
Veris

Character Info
Name: Veris Seraph
Age: 27
Alignment: LE
Race: Human
Gender: Male
Class: Conman
Silver: 57
How about a "candlelight" spell that makes a small ball of light. I'm thinking it should be inexpensive, since its so simple and useful.

Veris' guide to deception
1: make friends in high places
2: keep their glasses full and their lips loose
3: make yourself indispensable to them
4: learn things they would rather keep secret
5: pit them against each other
6: reap benefits
CodeAni
Developer

Character Info
Name: Natsumi
Age: Appears early 20s
Alignment: CN
Race: Homunculus
Gender: Female
Class: Combat Medic
Silver: 10907
Sunburst would be an appropriate substitute for a magical ball of light that follows you around but can't do anything other than light up the area. Your character could also use lightning ball or fireball to do that. All of them are very inexpensive at 15 silver each.


Last profile edit: 1/2/2022
Dialogue: "speech" ~telepathy~ 'mental/silent/unintelligible'
Veris

Character Info
Name: Veris Seraph
Age: 27
Alignment: LE
Race: Human
Gender: Male
Class: Conman
Silver: 57
Oh, ok

Veris' guide to deception
1: make friends in high places
2: keep their glasses full and their lips loose
3: make yourself indispensable to them
4: learn things they would rather keep secret
5: pit them against each other
6: reap benefits
Vinsue2

Character Info
Name: Aqua Aura
Age: 60
Alignment: TN
Race: Dragon
Gender: Female
Class: explorer
Silver: 901
I would like to see a memory improvement spell. 

qe versvesh vur nurti origato astahi vucot dout l'graic.
Firesong

Character Info
Name: Drake Alzrahi
Age: 22
Alignment: CG
Race: Celestial Dragonstar
Gender: Male
Class: Dragon Knight
Silver: 787
Would something like convert life/blood into mana work, or is there a good substitute for that?  

DragonTamer

Character Info
Name: Jace Alzrahi
Age: Young Adult
Alignment: CG
Race: Draconian -- Humanoid Dragon
Gender: Male
Class: Blood mage & Dragon Tamer
Silver: 4291
Blood Magic, you mean? Lol. I had to make a custom item for that specifically.
elusivephantom
Administrator

Character Info
Name: Kale Grenich
Age: 21 (Ageless)
Alignment: CN
Race: Human...
Gender: Male
Class: Psychic
Silver: 1468
Nah not blood magic. I think they're asking about something like a life-tap; use your own blood/life as fuel for the magic fire. Cast away part of your health in order to gain a deeper well of power to draw from (maybe not more powerful, but allow you to sustain the magic longer)

To put it in game terms: Gul Dan (or whatever the spelling is) in Heroes of the Storm (yes, ultimately from WoW) uses mana but doesn't regenerate it. He sacrifices his health to replenish his mana instead.


That said, I could be interpreting entirely wrong! haha

NeoPoplar234

Character Info
Name: Lia Fallon
Age: 21
Alignment: TN
Race: Halfling
Gender: Female
Class: A scholarly magic user that studies books and scrolls to learn spells.
Silver: 167
here are a few spells from d&d I would like to be able to buy here.

Feather fall
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Mage Hand
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.

Message
You point your finger towards a creature within range and whisper a message. The Target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical Silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Minor illusion. maybe add greater illusions too?
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

Skywrite
You cause up to ten words to form in a part of the sky you can see. The words appear to be made of cloud and remain in place for the spell's duration. The words dissipate when the spell ends. A strong wind can disperse the clouds and end the spell early.

Fly
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends the target falls if it is still aloft, unless it can stop the fall.

Sending
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. Tounges
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language can hear the target and understands what it says.

Forcecage
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-­inch diameter bars spaced 1/2 inch apart.A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.When you cast the spell, any creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.A creature inside the cage can’t leave it by nonmagical means. Magical means of leaving the cage may or may not work, depending on level of skill.


Clone
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original’s equipment. The original creature’s physical remains, if they still exist, become inert and can’t thereafter be restored to life, since the creature’s soul is elsewhere.
Shiloh Kyrie
Deity
Administrator

Character Info
Name: Shiloh Kyrie
Age: Appears 20
Alignment: LN
Race: Deity (Fae-touched Human)
Gender: Female
Class: Rogue
Silver: 3221
Hello there, first I'd like to thank you for the suggestions you've made here. However after looking over several of them, many can be substituted with a bit of creativity using what we already have in the shops.

Feather Fall: With minor levitation, lesser agility, and wind weaving you could recreate the same effects on yourself. If you wanted to do the same for several others, purchasing tornado while owning Adriel's Pendant would suffice.

Mage Hand: Owning the Jack o' lantern from the Synth Forge would enhance your spectral magic, and you can substitute the uses of this with many psionic spells. Minor telekinesis, shadow weaving, magic unlock together would fit what you need.

Message: Minor telekinesis works just fine for this.

Magical Silence: We have a lot of items to resist different types of magic, even an item that prevents magic from being used as well as other items/spells that deflect magic. Having a single spell dedicated to this would be unnecessary.

Minor illusion: Light weaving + shadow weaving can be used to craft illusions. The same goes for greater illusion. Add in some psionics and you can cover the mind-affecting portion to make it even more convincing. Wind weaving or an event spell dragonic bellow can be used for sound spells. Also bards with their instruments along with psionic spells can recreate somatosensory illusions.

Skywrite: Wind weaving with water weaving can be used together to do this.

Fly: We have a craftable armor that grants flight. Levitation and wind weaving can be used for short distance movement this way too.

Sending: See minor telepathy.

Tongues: We have two spells that grant this, commune with beasts and commune with nature. Telepathy can be used in overcoming language barriers provided you give a reasonable basis in roleplay. To circumvent possibilities of language barriers, most places speak a common language already. (See here: Linguistics of Revaliir)

Forcecage
: We have a magic cage that prevents use of magic and magic nullifying shackles in the synth shop. 

Clone
: There are many ways you can do this without needing to make an actual clone–shadow cast, summoning a familiar to take on your shape, conjuring an elemental, replication, shadow puppet. Instead of soul transfer, you could buy resurrection and Vaeri's rune, so it will auto revive you if you die and substitute for that instead. Necromancy is also viable as an option.

"When all else fails, move on to plan B. And when that plan fails, move on to the next plan."

Looking for alchemy or synth items? I might have what you need: Synth and Alchemy Surplus
Extra event synths here: Event Synth Clearance Sale

Shiloh is the Ruler of Onslaught and the Thundering Tempest, or the Overseer of Luck and Misfortune

Her God Powers are:
I. She can utilize spatial distortion to redirect attacks aimed at her to target something else.
II. She can create a paralyzing stasis field with a diameter of 30 ft on a person or a fixed point within her line of sight.
III. She is able to reverse the polarity of one's misfortune into fortune, or vice versa.

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