We don't always get what we want. Any child with marginally acceptable guardians will tell you that. Even if I understand this fact of life, however, it rarely stops me from being disappointed when I'm denied something I want. On the day I met that kestrel thief, for example, I was eventually forced to remind myself that I couldn't always win, even though my expression still soured in the end.
I stood there in that decrepit grave of a bed chamber for quite some time, watching the two women from earlier in the day as they went about their confrontation with the pirates. Yet contrary to my every expectation, I noticed a surprising lack of tension coming from them: particularly the thief. She ignored the arsonist entirely, reducing their relationship to a bankrupt status. Sadly, she also seemed to escape the city with little trouble, like there was no challenge or conflict in it for her. Her hijacking a carriage near the end was all well and good, but that was about all she gave me to work with.
There was no major showdown to this theft that Shiloh orchestrated; no last minute traps from the owner to add romanticism to a piece. Rather, the sides of the conflict were woefully unbalanced until the expectantly lackluster end. Perhaps someone else could find inspiration in something like that, but not I. Instead, I lost interest in Shiloh as soon as she reached the ocean, deciding it best to leave her to her own devices. She clearly didn't require my help, after all, not against such a seemingly ordinary opponent.
Oddly enough, it was Vinsue who garnered my attention thereafter. I didn't care for her arrogance, but her bombastic style did make for interesting material. The execution that she interfered with after Shiloh's escape, for example, became the inspiration for a landscape I completed a few days after we met. According to that portrait, Vinsue fought long enough against the executioner's lackeys to secure an escape for her friends. Although, the piece made no mention of the actual events composing said fight; especially since that wasn't the point it was trying to make. No one who bought that portrait cared about the smoke arrow I fired into the crowd that day, nor about the smokescreen said arrow helped create. They only cared about the idea of a nameless hero fighting against the "pirate scum" of Vilpamolan.
Regardless, I did end up helping Vinsue once I noticed the trouble she was in. Just as I described, I loosed that arrow from a distant rooftop after the dragon had already engaged her foes. The arrow started up a cloud of smoke in the area of the executioner's platform: something that Vinsue could use to her advantage if she was smart. I didn't take any further action beyond that, however, instead choosing to remain hidden. My role that day was destined to be limited, as in all things that didn't concern me. That was the norm for a forgotten outsider, no?