Author: Naota, Posted: Sat Apr 2, 2016 10:20 AM, Post Subject: Magic Using Pets
Awesome, sounds good! I know that y'all are still working on a lot for the site so I get it @_@ I'm glad you like the share knowledge idea though! Yeah I just think it'd be super helpful for pets and/or NPCs, though I know it'll take LOOOOOTS of kinks to work out. Thank you for taking it into consideration! :DAuthor: CodeNat, Posted: Wed Mar 30, 2016 11:19 AM, Post Subject: Magic Using Pets
You just saved me several thousand silver, Cello, and I love you for that. T_TAuthor: Moliira, Posted: Wed Mar 30, 2016 8:00 AM, Post Subject: Magic Using Pets
I meant to reply to this awhile ago, sorry!Author: Naota, Posted: Fri Mar 25, 2016 12:29 PM, Post Subject: Magic Using Pets
So I was reading over this and there were just a few questions I had regarding it. I’ve looked through the NPC stuff that we have on here, and I think it seems a little more…I can’t think of the right word, basically it seems like there are some unfair advantages for this. For example, in Military Units they can come with weapons and even some spells. Which makes sense, but then there’s not really a limit on how many units you can have: you could potentially have 1,000 people casting lightning in a field which is a huge advantage against another player. In fact I find it strange that the Mage NPC is not allotted any spells at all when it seems that they especially should have some. And yet pets don’t come with a certain amount of spell eithers. So do you think this should all be looked at again?Author: Dalanesca, Posted: Fri Mar 25, 2016 8:46 AM, Post Subject: Magic Using Pets
In response…Author: CodeNat, Posted: Thu Mar 24, 2016 4:34 PM, Post Subject: Magic Using Pets
That's unfortunate, because I have been operating under the assumption that things were similar to DL and buying multiple spells was considered redundant. This does lead me to have two more questions.Author: Luthene, Posted: Thu Mar 24, 2016 1:03 PM, Post Subject: Magic Using Pets
Even though spells aren't like objects, you still have to give your pet that knowledge. It's a balance thing; if you and your cat wanted wield a rapier in a fight (wearing awesome boots, I might add), you'd both need rapiers. Similarly, if you're both casting Bless, both you and Kitty need individual copies of the spell. Things would get really skewed if one copy of a spell was all you'd need, especially with NPC Mage companions and similar NPCs.Author: Dalanesca, Posted: Thu Mar 24, 2016 12:46 PM, Post Subject: Magic Using Pets
I guess my thought behind owning two would be that the item itself would substitute for magical ability in the pet since the pet is not actually able to cast. I'm gonna grab Moliira or Luthene to help clarify… incoming.Author: CodeNat, Posted: Thu Mar 24, 2016 12:26 PM, Post Subject: Magic Using Pets
Why two Bless? I thought spells were able to be cast by any pet or companion that could cast magic so long as you had one copy? It's owning knowledge rather than owning an object, the way I see it.Author: Dalanesca, Posted: Thu Mar 24, 2016 6:48 AM, Post Subject: Magic Using Pets
My suggestion, if there is not an obvious substitution, would be to buy the animal that you wanted to be a "magic-using" animal, and also buy a version of each spell that you want the animal to be able to cast from the shops (for instance, if you wanted your animal to be able to cast "Bless," but your character also is able to cast "Bless," you would want to own TWO of the item "Bless").Author: CodeNat, Posted: Wed Mar 23, 2016 6:45 PM, Post Subject: Magic Using Pets
So I think I know the answer to this question, but I wanted clarification so I don't steer others wrong.We have 1767 registered users.
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