Author: Shiloh Kyrie, Posted: Fri Sep 15, 2017 9:19 PM, Post Subject: New guy says Hi
Technically, the longsword is still most functional in slashing. Sure the hilt can be used in knocking people out, but it's not nearly as effective as a hammer in blunt damage. And unless you sharpen that sword after every use, the point isn't as sharp as say a stiletto in puncturing. We don't have a damage counting system here, however when you use weapons in combat standard logic applies. The bastard sword is far too unwieldy for one handed use, and requires significant strength. As long as you don't wantonly abuse things, then you should be fine. I doubt you'll ever need to be that technical in combat however.Author: Albrecht Krieger, Posted: Fri Sep 15, 2017 8:34 PM, Post Subject: New guy says Hi
I hate looking like an idiot and maybe this is just my bias preventing me from seeing the answer.[br]Author: Shiloh Kyrie, Posted: Fri Sep 15, 2017 6:14 PM, Post Subject: New guy says Hi
Alrighty, let me answer all of your questions in order:Author: Albrecht Krieger, Posted: Fri Sep 15, 2017 5:19 PM, Post Subject: New guy says Hi
Ha Neul: Glad my info proved helpful already. :) For more hilty shenanigans, search YouTube for "End Him Rightly."-Shiloh: I can appreciate the standardized rules on damage and the actual inventory, at least in the meta capacity. I suppose this leads me to my next set of questions; What exactly does each damage type do? How binding are the damage types? And if each damage type is suitably distinct, can I fuse the canon of multiple items so that it behaves the way I intend to use it? IE: If I own a Bastard Sword (Slash), Rapier (Pierce) and Mace (Impact): I treat all three of these weapons as one Longsword - able to allow one weapon to shift its role in combat…Or is IC weapon/item customization - particularly to this extreme - something Revaliir in unwilling/unable to permit?Author: Ha Neul, Posted: Fri Sep 15, 2017 12:34 AM, Post Subject: New guy says Hi
I just googled murder stroke…now my day is made. Thank you for that wonderful piece of information :DAuthor: Shiloh Kyrie, Posted: Thu Sep 14, 2017 11:10 PM, Post Subject: New guy says Hi
Hey there, welcome to the site! Another fellow fan of medieval weaponry I see! Unfortunately you can't modify the names and descriptions of things in your inventory, but you can substitute items available in shops for things similar to them. For the type of damage they deal, if it's mentioned in the description then that's how it is.Author: Albrecht Krieger, Posted: Thu Sep 14, 2017 9:34 PM, Post Subject: New guy says Hi
'Sup. So, I'm popping in to say hello and introduce myself. My starter char is a pseudo-German named Albrecht so I guess I'll go by "Al" OOC.I spend a lot of time studying Medieval history and culture and while I won't call myself an expert, I may come across tidbits of information on ways to "improve" the roleplay. For example, longswords (aka "bastard sword") were commonly used for thrusting (ie "Piercing") but could also be held by the blade to allow powerful blows from the hilt (called a "murder stroke"). This was pretty much the only way to deal with enemies in armor…Also, I have some rather…"precise" tastes and am wondering if I can modify the names and descriptions of items in my inventory.We have 1767 registered users.
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