Ferakin


Joined:
Jun 11, 2017
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Name:
Ferakin
Age:
11
Race:
Half-elf and half-beastling
Gender:
Female
Class:
Alignment:
LN
Silver:
100
Gold:
0
The real Ferakin
Name:
Unspecified
Gender:
Female
Country:
Unspecified
Birthday:
Mar 21, 1997

I have roleplayed in the past mainly as furry characters in chatzy rooms. I however want to devote myself to more in-depth roleplaying and not necessarily with a furry character either. Maybe both. We'll see.

All About Ferakin

She is a small little girl who is mature beyond her years. Thin elf ears poke through her long blond hair. The only distinguishable features that marks her as a mixbreed are her twin tails which share the color of her hair. She is too unusual for most elves to include her as she eats meat as well as other animal-based food. She does love animals and is conflicted with her nature as a hunter and her eating habits.
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Canteen
A container typically used to hold drinking water.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1

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