Danihg Zuhn Bagoon


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Name:
Danihg Zuhn Bagoon
Age:
1200 (Appears to be 15)
Race:
Ordriey (Half Faerie half dragon, Devil blooded)
Gender:
Unspecified
Class:
Shadow Haunt Prince
Alignment:
CN
Silver:
336
Gold:
0
The real Danihg Zuhn Bagoon
Name:
Fletcher
Gender:
Unspecified
Country:
Unspecified
Birthday:
Jul 26, 1998

Why does anyone need to know about me?

All About Danihg Zuhn Bagoon


Name: Danihg Zuhn Bagoon, 'pronouciation (Dan-eh-gi, Zoon, Ba-goon)
Species: Ordreiy, (Race), Harukin (Shadow Haunt Werewolf, Not an actual species but type)
Age: 1200
Height: 6'0"
Weight: 130 lbs.
May work with other undead or those who are favoring the dead, Darkness or Shadow. If he is ever working with the living it is because he is fond of them and is really just playing with them unless he actually falls in love or is in a relationship. The only time he will refuse to kill and will listen and do as they say. He will and may change his ways depending on the situation.
Alignment: Chaotic Neutral

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Strengths
Physically is strong, agile, acrobatic. Biology and chemistry sciences, immunity to lycanthrope diseases. Fights hand to hand sometimes by tooth and claw if he/she\'s in werewolf form. Will most definitely use his stinger in combat or his two extra construct arms separate from his other arms. His live metal construct build allow for near perfect in performance such as handling and aiming weapons like a bow and arrow or sword to hit targets bulls-eye, playing and tuning musical instruments to perfection and exact physical measures that his body could never do without his magical parts.

Weaknesses
He suffers from both mental and physical ailments. He will sometimes will suffer a crippling pain in his body, mainly his back or spine and in most joints if he hasn\'t had his rest. Can pass out if he overextends running, there will be a chance of his heart stopping. Can easily lose himself to rage if opposed aggressively by another or takes as something and turns it around as aggressive.

Wolf\'s Bane doesn\'t kill him but can seriously affect him making him go into a seizing fit. Silver can stop him from regenerating and is usually very painful. He has schizophrenia from which he sometimes cannot tell the difference from something real and not real. It can cause him to become very aggressive and in other forms he may have seizures.

If any of his construct parts of himself are ripped or torn from his body he will begin to die slowly.

Whenever Danihg changes into his werewolf form there is a high likely hood that the beast itself will take full control of the host. Whenever the beast takes control Danihg will have a mental attack to try and establish dominance over the beast so that he shall return back to his own body.

There is absolutely no cure in existence to rid of this werewolf infection and only destroying the soul and the body themself is the only cure if any possibilities at all. The werewolf spirit is permanently bound to the hosts soul so bound that even in death the spirit stays as an undead werewolf known as a Shadow Haunt. These werewolves are believed to have originated from the Shadow Dimension itself.

——————-

Powers
He has a furry scorpion like tail with stinger like all other ordriey. A massive pair of wings, iron stomach (can eat anything he can get his mouth on). Immunity to toxins, electrical resistance, hold breath for up to seven days and blending. Though when he does get poisoned he will fall asleep to sleep off the toxins. Can shapeshift because he is a werewolf and has regenerative powers.

Capable of spewing stomach acid just like other ordrieys but most other species do not know they able to this. This acid is strong enough to burn holes through rock and metal.

Has telepathy and can speak in many different languages such as demon, devil, spirit, lycanthrope.

He has the ability to change into a malignant husk of an undead werewolf race known as Shadow Haunt. Capable of turning into a 16 foot tall wolf beast. Shadow Fire (this power does not work in bright light or sunlight whether magical or non-magical) Shadow Fire works best in the dark or absolute darkness or night. It is fire that looks black when at it\'s hottest it turns into the color white. It can be easily spread and is difficult to put out but easily put out if put in direct sunlight or bright light.

Shadow Bound/Binding: You can completely disappear into the shadows as if you are really aren\'t there, this ability can be used effectively in dim lighting, your body shapes as shadows shape at certain light angles. You can slip through areas that normally your body physically would be impossible to move through like a wall with a centimeter crack along it. You could just easily slip through however this ability doesn\'t work when in original form.

The Devil\'s Hound Change: This is when you bite another being and has a high chance of turning it into a hell hound. Rarely does it ever actually turn another into a Shadow Haunt. Danihg is the only one of their kind that is living and not undead like the others. He is still accepted among the others and normally do not have a quarrel about the fact that he is a living being. A Devil\'s Hound rarely ever has a will of it\'s own but they will no matter what only listen to their master(s) or any other undead which would be more likely the lich. Vampires and other types of undead they will turn to and will be loyal at all times as long as they do not harm their master in any way.

Raise dead and summoning Darkness and Shadow beings: He is capable of raising the dead but whenever he does so he starts singing in foreign languages that sounds like a chant. When the dead begin to arise they change into Shadow Walkers, a weaker version of the Shadow Haunt and is a Seer, meaning that they have an intelligence unlike the Serf who are mindless and are controlled by their summoner.

Shadow Haunt Shriek: All Shadow Haunt Lycanthropes/werewolves have the ability to shriek which is deafening and horrific to anyone who can hear the scream.

History

(More history will be added since I am not done with it, there is far more than what is being told here. Depending on the rules here I may have change a few things to better fit this place. Has yet to read the rules and FAQ.)

Danihg Zuhn Bagoon appears to be a 15 year old ordriey who was more than mistreated since he was 8 years old only now he has escaped his kidnappers. He has been away from them for at least over a 100 years. He really is over 1200 years old and ages a year every 80 years that goes by. This elongated life span has been greatly extended from being a werewolf and a live metal construct. Everyone he runs across he has a very difficult time trusting and those who come to close are attacked savagely unless they are some kind of undead. His family was murdered by a blue werewolf called a Qillin the night he was kidnapped.

This was his past though. Before then he was a happy prodigy at singing, playing musical instruments and dancing. He had good life and was a rich celebrity but all came down in a world chaos and misfortune for poor Danihg. He seeks revenge and vows to destroy the community of Qillin\'s who made him into their slave. He personally wants to kill a man named Sanloke. The one who he was a personal sex slave to. He holds a very strong grudge against those especially who are Qillin. He not only runs from those he distrusts he runs because he is the son of the last devil of the Darkness and Shadow Dimensions. He doesn\'t want to be caught and if he were just a human being he would have been killed off long ago most likely at birth or at some other time earlier in his life. He has already killed many people but only believing it is for the good.

Danihg has put himself under multiple different identities to not be caught and has been quite successful of it for hundreds of years. Very few times has he ever come close to being exposed as the killer.
Boots
Simple, sturdy footwear, usually made of leather.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
1
Leather Vambraces
Reinforced leather armguards, they provide protection without sacrificing flexibility.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Poison
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
1
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
2
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
Synth Ingredient
3
Predatory Bird
A large, majestic bird-of-prey, these birds are known for being skilled hunters with keen eyesight. These include eagles, hawks, owl and other large birds.
1
Eternity Ring
This ring is made of a precious metal, and is typically given to signify a betrothal.
1
Box of Sweets
A delicious box of a different assortment of sweets, a perfect treat for a friend or loved one!
1
Bouquet of Flowers
A bundle of beautiful flowers, often given as a gift to a friend or loved one.
1
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Acclimatize
This spell allows the user to adapt their body to the temperature of their surroundings. It provides no outward change in physical characteristics or other racial traits.
1
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
1
Pouch
A little belt pouch for one to put their coins or jewelry into.
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
4
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
2
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
2
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
6
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
3
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Alchemy Ingredient
2
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
1
Falchion
A single-edged weapon, light enough to be wielded with one hand. Most falchions also feature a slightly curved blade.
1
Whip
A long leather tail that can trap an enemy from afar. Sometimes these weapons have tips on the end of them.
1
Knuckle Dusters
A fist weapon crafted from a horseshoe. Mostly used by coachmen and unsavory types.
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
2
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
3
Sundrop
A golden drop of sunlight.
Alchemy Ingredient
2
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
3
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
5

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