Milo Tosscobble


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Name:
Milo Tosscobble
Age:
25
Race:
Kender
Gender:
Male
Class:
Finder
Alignment:
CG
Silver:
10
Gold:
0
The real Milo Tosscobble
Name:
Eric
Gender:
Male
Country:
Unspecified
Birthday:
May 26, 1988

All About Milo Tosscobble



If I owe you a post PM me.

Appearance… Milo stands about 3 feet 10 inches. He is of an athletic build weighing in at 80 lbs. He has brown hair and sea green eyes. This kender, like all kenders, keeps his really long hair in a topknot. Milo always carries his hoopak wherever he goes. Milo usually dresses in bright colors that is at the same time rugged and rustic. Also, Like all kender, Milo has a wide range of voice pitch ability. He tends to talk in relatively high tones, but his vocal chords allow him to speak in low tones as well. Milo can also imitate animal noises really well too.

Personality… Like all kender, Milo is adventure loving, very curious, and spontaneous. Milo has pouches for the same reason a chipmunk has cheek space, it’s just natural. Like all kender, he has a tendency to pick up anything that is not nailed down. He does not do this out of greed but out of the intense curiosity they received during the kender race's creation that forces them look into locked chests, sneak into guarded rooms, and reach into the pouches and pockets of those around them just to see what’s in there. Like all kender, Milo usually doesn’t intend to keep what they have found, but find that the person he borrowed it from has walked away, or that he himself has wandered on. In these instances, like all of the kender, Milo shoves the item into a pouch pledging to return the item to the proper owner at their earliest possible convenience. Since kenders also embody the ideals of freedom, Milo roams aimlessly and is not known for following orders unless he believes they came up with the idea or are interested enough in what might happen if he follows that order. Kenders, such as Milo, do not like to be locked up, even though they spend a fair share of their time in city jails, and they repeatedly find themselves in places they are not meant to be. Any attempt to control a kender, such as Milo, may result in the kender taunting their assailant and driving them into a fit of uncontrollable rage, which is exactly where the kender wants them, giving the kender an advantage in that fight. Since all kender are fearless and curious, Milo can sometimes be a dangerous person to travel with, especially if he says, “What? You say there is a red dragon just beyond that hill? Wow I’ve never seen a REAL red dragon before. Let’s go!” But if one can look beyond the insanity that kender seem to be composed of, they will find a heart of gold. No evil kender have ever been known to exist and when a person finds a kender, such as this Tosscobble, has become their friend, they will also find that kender to be totally dedicated and unwavering, even if they do ignore orders and tend to get their friends in more trouble than they would have found in the first place.





Bandana
A simple piece of cloth in the shape of a triangle, usually tied around one's head.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Canteen
A container typically used to hold drinking water.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Compass
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Eye Patch
A piece of stiff material that has been fastened to a thong so it can be worn around one's head. An eye patch can be used to cover an unsightly eye socket, or just to make one look dashing.
1
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Map
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
1
Rapier
A slender blade with a sharp point. Best suited for thrusting attacks.
1
Sash
A long length of fabric, sometimes woven material, worn on the body. It may be used to in many ways, such as around the neck, waist, shoulders, and even over the head.
1
Spy Glass
A useful instrument for gazing off into the distance. Looking through the lens magnifies objects.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Thieves' Tools
A set of lock-picking tools, essential for any thief.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1

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