Hesiodos


Joined:
Dec 20, 2018
RP Posts:
9
Total Posts:
10
Total Words:
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RP Word Avg:
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Longest Post:
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Name:
Hesiodos
Age:
145
Race:
Siren
Gender:
Male
Class:
Druidic Healer
Alignment:
LN
Silver:
316
Gold:
0
The real Hesiodos
Name:
Becky/Shiny
Gender:
Female
Country:
England
Birthday:
Aug 22, 1988

All About Hesiodos

Appearance:

Personality:
Shy
Nervous
Curious
Wants to help people

Abilities:
Siren Song - The talent his race is known for, is also the one thing Hes most despises about himself. Whilst possessed of a clear, strong singing voice, he rarely uses it, fearful of the false-adoration it can generate. He wants to be liked for himself - not the bewitching power of his voice.
Wild-Speak - He can talk to aquatic life, be it river, lake, or oceanic. Not so much anything that doesn't swim, though.
Empathy
Landwalking
Venom - mer-form only - His spines and fins in his mer-form are venomous, and can outright kill smaller lifeforms if a high enough dose is administered. Mostly, however, a small scratch will incite nausea, headaches, and may cause a fever and joint-aches in higher doses. Hes prefers not to resort to his venom to defend himself, but does carry plenty of antidote on his person in case of accidents.
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Canteen
A container typically used to hold drinking water.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Rope
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
1
Basic Medical Kit
A top quality resource for any healer, this basic medical kit requires anything you might need to apply first aid in the field.Some models also have surgical implements, making them a fine investment for any doctor.
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
2
Toadstool
Eating these is more likely to kill you than change your height.
Alchemy Ingredient
1
Copper Ore
A piece of copper ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Lantern
A metal box with glass panels protects the flame inside this lantern from being extinguished by the wind. Some lanterns have ornate decorations. They can be carried by hand or hung.
1
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
Apothecary Ingredient
1
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Breath of Ki
This spell allows the caster to breathe underwater, or to give another person that ability.
1
Eternal Leaf
A freshly picked leaf from Jasumin Lake painted in the rich colors of Venti.
Alchemy Ingredient
2
Blue Amber
Fossilized resin from an enchanted tree. Residual magic has given it a bluish hue.
Synth Ingredient
1
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
Apothecary Ingredient
2
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
2
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
1
Poison
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
1
Clay
A lump of potter’s clay. Often used for crafts.
Synth Ingredient
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
4

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