Deaths Door


Joined:
Jul 21, 2018
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Name:
Almira Riven
Age:
28
Race:
Elf, Nymph hybrid
Gender:
Female
Class:
Lance caster
Alignment:
LE
Silver:
0
Gold:
0
The real Deaths Door
Name:
Dean
Gender:
Male
Country:
United States
Birthday:
Jan 21, 1999

I am known on Discord as Knight of Owner #405! Pm me with any ideas on an rp thread or character creation! I am happy to brainstorm on anything anytime! ;)
sorry for the sucky character profile, my bbcode skills straight suck.

All About Almira Riven

Hair: Mulberry purple, slightly past waist, luscious texture.
Eye color: Plum purple.
Body type: hourglass, toned.
Hight: 5' 8"
Weight: 145 lbs
Personality: very smart, thinks ahead, normally happy but can hide emotions and intentions fairly well, enjoys an occasional shot of alcohol.
Negative traits: remain to be developed…

Background: Almira's father, Bolg Riven, is a an Elf that spent his days as a traveling merchant. On a routine trip from Yovaesh to Adeluna City he stopped in the southern plains of Bohar to set up camp, unknowingly that there was a pack of wolves in the area on this occasion. A Nymph by the name Tosho happened to be close by when she saw a pack of wolves attacking an Elf merchant, and she decided to help save him. After she saved the Elf man they exchanged names. She was infatuated by Bolg, whilst healing his wounds she asked she could accompany him on his journey. She reasoned with him that she would be of help to him if danger should happen to arise. Bolg agreed to let her travel with him, after reaching their destination they had grown fairly close and decided to begin courting each other. Three years after the beginning of their courting they decided to get married and open a Tavern on the outskirts of Adeluna City. Six years after getting married the couple would have a child and name her Almira Riven. They where seemingly the ideal happy family. They would often stay up late into the nights having tickle fights, eating sweets, telling funny jokes and making up goofy stories.

After Almira turned 10 she began to notice that not all was as happy and fun as she thought. Some time after she was 15 Almira realized that her parents where no longer completely faithful to each other and that her father had become corrupt, stealing from customers and cutting corners on his taxes. When Almira turned 16 she asked her mother and father to teach her how to do housework for herself and how to be a proper bartender so that she would know a trade if she was ever alone. Upon turning the age of 18 Almira decided that she was sick of being around her parents whom take advantage of others. After her parents went to sleep she went to the safe that her father kept all of the money that he had stolen, she packed all of the money into a sack and ran away.

Almira fled further into Adeluna City to find transportation to a city that she would be able to find work away from her parents. Egjora City was her destination.
Using the stolen money from her father, Almira made it to Egjora City. She figured that she had enough money to stay at an inn for five months or at least untill she could find work. After two weeks Almira was hired to work in the docks and occasionally to assist on fishing trips. After a long tiresome day of working at the docks Almira would spend her nights at a cheap in to save money. Now nearly 10 years after receiving a job, Almira has grown tired of the same routine. She has started going to various taverns and bars to get information on places to travel.

And so her adventure begins…

Boots
Simple, sturdy footwear, usually made of leather.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
1
Leather Vambraces
Reinforced leather armguards, they provide protection without sacrificing flexibility.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Predatory Bird
A large, majestic bird-of-prey, these birds are known for being skilled hunters with keen eyesight. These include eagles, hawks, owl and other large birds.
1
Resurrection
One of the most powerful, non-epic spells that exist, resurrection allows the caster to bring the dead back to life. Casters can also cast it on themselves for a whole day as a safety precaution and they will be resurrected should they die. However, buyer be warned: anyone who resurrects another will either have to make a sacrifice or find themselves incredibly drained.
1

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