Narrator


Joined:
Jul 11, 2018
RP Posts:
16
Total Posts:
18
Total Words:
11215
RP Word Avg:
700
Longest Post:
2207
Profile Views:
0

Name:
The Narrator
Age:
81
Race:
Human, or am I?
Gender:
Male
Class:
Smooth-voiced narrator
Alignment:
TN
Silver:
1020
Gold:
0
The real Narrator
Name:
Mammon
Gender:
Male
Country:
The Netherlands
Birthday:
Unspecified

Alt: Mammon/Girshu

All About The Narrator

Greetings,

I am the Narrator. If you wish for my smooth voice to narrate your adventure or guide you to one, then feel free to ask. It will be my pleasure to shape marvels from nothing and give you an adventure of a lifetime.

Just PM me here or ask me on Discord @Mammon to narrate your newest adventure. Below are some adventure ideas if you need inspiration, but you are of course allowed and encouraged to make your own request regarding the setting or events. In-canon events with the location mentioned in the request are all the better. This request can be anything from fighting a specific foe you wish to vanquish, to shaping an adventure to get a legendary item (you've just bought in the shop and want a tale for).

Feel free to make a party with other adventurers or leave open the thread for anyone to jump in. Just let me know that the others are part of the adventure as well, whether by PM or acknowledging their presence in the thread. Until then, I will pretend that they don’t exist.

However, by consenting to my guidance, you will have to read and agree to the following terms:
(This is a Terms of Agreement. Take it as seriously as you'd take any company's ToA, as in scrolling down and checking the box.)

-I do not make any guarantees of how fast I will respond. I usually do so within a day or two, but I can’t promise that I can do so every day.

-The thread may be rated R with content of that nature, but I won’t narrate any actual sexual interaction in great detail or narrate threads revolving mainly around it.

-God-moding of the NPCs is allowed and encouraged in terms of appearance, acts, story flow, slaying foes, etc. However, do this in accordance with what was already described and the suggested difficulty and RP feats. For example if there’s an [easy] group of goblins with spears and knives attacking you, you may slaughter them all with ease in one post. If it's a much [hard]er encounter, please have some more trouble in taking them down.

-Play your alignment and character description. If you’re a lawful good paladin, you’re not going to leave a threatened village to their fate and if you’re a chaotic neutral thief you’re not going to do something because it’s the law. (Unless the law is pointing a dozen halberds in your face, of course.) Playing your character allows me to create events and twists that would fit your character better.

-Picking up items in these threads is allowed under the ‘stick in the forest rule’ in the beginner’s rules. This can go for any item that you can find in the setting or loot from your foes, quest items, etc. However, they are still only yours in this thread, not in others. An exception is buying the item from the stores yourself and narrate finding it, or describing how you find the craft/synth items you got as a reward from your post as a pile of loot and silver somewhere.

-If there’s a map given, feel free to use it for navigation and finding ‘stick in the woods’ items, but also adhere to challenges and blockades that are shown if you choose to do so. If not, and I’ll always try to find an appropriate level map, feel free to fill in the details yourself for RP reasons.


-An adventure is not shaped by the power of the hero but by the hardships and challenges that they face. To avoid too simple and short power fantasies, you are to adhere to the challenge rating given with the encounter. This is relative to the adventurer (with the exception of deity characters), and the CR will thus always be adequate to your hero. I’ll give a suggested number of foes, feel free to pick the amount adequate to how many you imagine you hero facing within the suggested challenge and the ferocity of their appearance. You will never be killed by your Narrator or decisions, but don’t use that OOC knowledge to push a victory or assume you can brute force any challenge eventually. The challenge also adapts to the party size, whether PC or with NPCs.

Easy: Badass moments you can blaze through. Your hero can face these challenges with both hands on their back while humming a tune, wipe away the entire encounter with one hand without stopping, play with the foes, or have any kind of RP fun. Full god-moding allowed. Can be finished in a single post.

Normal: Still not much of a challenge to your hero, but no longer something to completely obliterate with ease. This challenge can still be done with but a fraction of your power, without getting a scratch on you, without breaking a sweat. You can also still make it a handicap game, but it will be a bit more difficult to defeat these guys blindfolded. Can still be finished with a single post, but the post should be long enough for it to be a real fight. No single attack wipe-out or absolute OP victory like winning without even stopping to look at your opponents.

Tough: The kind of enemy that will require your hero to pay attention. Your breath will be elevated at the end, you have a few new scratches and bruises or went through some effort to avoid them at the expense of wearing yourself out further, and you may have to start strategizing or tapping into your magic and items to win. If you have NPC friends, they too should aid you for you to prevail. Defeating this kind of encounter will take anywhere between 2-4 posts from you (with my posts in between).

Challenging: Your hero can no longer be holding back any power or skill of theirs, they will need their full ability and wit to win here. You will sustain some real injuries, be ragged and tired once you’re done (with recommended RP’ing of a rest or return to heal after the battle) and god-moding killing enemies is no longer okay unless they’re weaker minions or an endless horde. If you have a party, the whole party will require to work together and work hard to prevail. Recommended length to defeat them is 3-6 posts from you (with my posts in between).

Insane: A boss encounter, requiring you to go all out and use every trick and skill in your arsenal to pull through. Usually one enemy/party just as strong and capable as you/rs or a lot of enemies that will require your every ounce of strength to defeat a la the siege at Helm’s deep. No more god-moding of the enemy (except numerous minions), assume them to be a PC who’ll eventually be defeated and die in their own post. The fight will leave you drained and wounded, grateful to be alive and victorious. There is no recommended limit to the amount of posts this fight will take, it’s all up to how you describe the fight. If you don’t take this CR seriously and still act as if your hero has no problem surviving or has no personal involvement in this, the fight might drag on long enough for more enemies to pour in and turn this to a Nightmare challenge.

Nightmare: You cannot win this. You can survive it for a while by dodging and you can run away, but you CANNOT win this. There are too many powerful foes together, the situation or environment is really unfavourable to you, or there’s an endless tide of foes. This can be a scripted retreat like endless guards pouring into the museum after you triggered the alarm during your heist, a scripted villain appearance when they’re not yet to be defeated, an unbeatable scenario like Mordor’s gates that you’ll have to go around, or a large room of foes you’ll first have to weaken with environmental events like toppling the vat of acid.

Impossible: This is a rating only for the most feared foes like chickens from Legend of Zelda or children from Bethesda games. Or, much more likely, puzzles. This is most likely going to be a door that you cannot unlock without a specific key requiring a detour to some guarded side-room. I’ll keep these CRs to a plot-relevant minimum.
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1
Common Skirt
A skirt made out of simple fabric. It doesn't look very expensive but it's better than nothing.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Slippers
These light shoes are delicate, easy to put on.
1
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
2
Jet
A common gem that can be used to craft other things.
Synth Ingredient
1
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Synth Ingredient
2
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
1
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
2
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
12
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
2
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
3
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
2
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
1
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Alchemy Ingredient
1
Siren's Shell
Typically found on beaches, these shells contain the magically captured essence of a siren’s voice. They constantly emit a quiet melody, and listening too long or too close will cause even the most stalwart of warriors to feel drowsy.

The shells bestow a minor, elemental enchantment of Water.

1
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
1
Bottled Shiranui
A willowisp captured in a bottle. When released it emits a phosphorescent glow and can multiply quickly. Unlike most light sources it does not consume fuel or release heat. Max of 10 wisps at a time per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
1
Warding Talismans
Slips of paper with written incantations used by priests. They emit a holy aura that repels evil. Particularly effective against spectral beings and the undead.
1
Yoyuki's Quiver
A magical quiver enchanted to never run out of arrows, replenishing its stock once all have been used. The arrows produced inflict temporary paralysis on targets. This quiver has a max of 15 arrows you can use per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
1
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
Apothecary Ingredient
1

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