Sirona


Joined:
Jun 12, 2018
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Name:
Sirona
Age:
Looks early 30s
Race:
Angel
Gender:
Female
Class:
Holy Knight
Alignment:
LG
Silver:
0
Gold:
0
The real Sirona
Name:
Shawn
Gender:
Male
Country:
Canada
Birthday:
Nov 29, 1986

I'm also Lokir, Larka, Xyaban, Sirona, Archangel Uriel, Bianca Bathory and Tourmaline :)

All About Sirona

Upon a floating island in the Northen part of Onnen is the Abshah'mal Monastery, home to monks that devoutly worship the first world tree; Onnen. Onnen is long dead, however, deep within the Monastery in a place that not all of the monks themselves know about, is a world tree sapling. It was here that the elder monks and the protectors of the tree found Sirona laying on day, peacefully asleep. She was in her full battle dress complete with her sword, armour shining.

The monks, of course, were confused as to her sudden appearance within their sacred place, a place that was heavily protected. Still, seeing that she was an angel and had come from seemingly nowhere, but believing the perhaps the tree had brought her here, they left her alone until she awoke on her own a day later. She awoke peacefully from her slumber, and the monk who was watching over her went to get his elders when he saw that she was awake.

They came down to speak with the angel knight, and asked why she was there. Sirona did not know why, telling them all that she did know; her name, Sirona, that she was angel trained to fight, some knowledge of the outside world, and that she knew of the sapling and Onnen's past(the tree). Otherwise, she did not know how she came to be where she was, but knew on sight what the sapling was that she had woken up next to. She had no why either, but knew that that would reveal itself in time.

Through all of this Sirona was calm and peacefully collected, believing in a grander design that had yet to reveal itself.

The monks, wishing to keep this place a secret, asked her to stay there for a few days while they decided on what to do. Agreeing to this Sirona spent two days with the sapling, the monks providing food for her. In those two days she, on her own, deciphered the symbols on the wall and traced with her fingers almost every inch of the mural depicting the creation of the world and the symbol of Onnen itself. She was learning as much as she could.

One night the monks that protected the sapling brought her secretly up to the main monastery, and in the morning said that she had appeared in the night, a story for the rest of the monks who are unaware of the sapling. A lie, yes, but one that even Sirona understood the necessity for the protection of the sapling.

She lived with the monks for years, helping them and learning of the world, travelling with them when they left. With her ability to fly it was a lot easier for her to travel then any of them, so she became a kind of face for the monks in the populated places around them where they traded. When travelling she would defend those that needed it, proving herself a fierce fighter when called upon to act in that role. But always, always, would she give those acting in darkness a chance to turn back to the light, to rethink their ways and walk away with their life. Only would she take a life if that being refused that offer or she deemed them beyond saving, such as mages who were too far corrupted by their own evil.

She knows the lands of Onnen well, but for some time now there has been… something, a feeling, that she can't really describe, that has been niggling at her. It wasn't until the massive earthquake and then the finding of the new continent that things started to slip into place for Sirona.

With the invasion the insect tribes tried to over she now feels it's time for her to make her way to these new lands and learn of them.

Sirona has met a few of the Deities at this point, but she is starting to struggle with how she's going to serve them all when their own morals clash with each other and her own.


(if you open this pic in a separate tab it's much larger and easier to see)

Sirona stands at around 5 foot 9 inches tall without her armour on. Her skin is fair and near perfect, just a few small scars on her arms. Her hair is generally shoulder length and is black in colour, her eyes a brilliant light blue that almost glows in sunlight and even in darkness. Her most striking feature are the angelic tattoos on her face, chin and lip. If she knows what these mean she hasn't told anyone and isn't about to either. Sirona's wings are large and the feathers the purest of white easily allowing her to fly and carry another being similar is size to herself. Her special armour allows for her wings to be used without hindrance while she's wearing it.

Under her armour Sirona usually just wears plain white clothing, her skin in milky and nearly flawless but for a few scars here and there. Her chest is a modest C cup, her armour just makes her chest look larger than it is. What is very striking, however, is that, not only is Sirona's face have tattoo work on it, but her body has angelic tattooing over it as well. Her belly had some, and some started at her wrists and worked it ways up to her throat, perfectly symmetrical on either arm and on each side of her neck. What they mean she isn't saying, and that's if Sirona even knows what they mean in the first place, not that many people will ever see them in the first place to ask.(RP note: I'm not going to describe what they look like exactly, since I have no good examples to work off at the moment. So, for the purpose of IC RP, if they come up, I'll just say that they are there and give no further detail than I have here.)

More about her past to come soon! :D

Sirona's typical Clergy members that travel together are in groups of three consisting of 2 Clergy and 1 Fighter NPCs. The Fighter is dressed like the rest of the Clergy but focuses more on being a guard for them and a look out for any danger.


Sirona's usual Light Elemental :)

Sirona's hammer

Sirona's armour when she's incognito, not wanting people to know who she is. However, unlike the picture, her arms aren't exposed by any kind of fabric, the metal runs up the full length of her arm.

Sirona's pet Owl Griffin! His name is Lume. He's grown up a bit and is now the size of a full groan Maine Coon.
Angela's Crystal Chalice
A beautiful chalice made from ancient crystal. The stem of this chalice is made out of abalone shell pulled from shells found in the deepest part of the ocean. This chalice can turn any toxin into its antidote but one must have enough toxin to effectively make a good antidote.
Angela Rose's 2015 Event: A Mother's Wish
1
Animate Object
This spell allows the caster to make an object come to life for a short period of time.
1
Bottled Corruption
A sealed glass vial containing a piece of corruption. Every so often you hear a faint tapping from inside and feel that something is watching you.
Apothecary Ingredient
2
Lucky Coin
Always lands on whatever side you think of.
Alchemy Ingredient
1
Evening Gloves
These long gloves are well made, and may be embroidered or have pearls or beads sewn into them. They're elegant, but not very warm.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Elixir of Mother's Love
This is a specialized gift for everyone who wishes to challenge the spire. Angela has poured her whole heart and her love for the world into a single source. Those who consume the potion will gain an aura of protection allowing them to transverse the void safely without being attacked by the environment. The effect wanes over time so one must always be wary how much they have left. This brew does refill once a day by itself.
“My sweet child, I hope that my whole heart can protect you against true evil. Though I have not birthed you I have watched you grow since the beginning and love you all the same.” - Angela to those younger than her.
This is an event prize for Angela Rose’s 2020 God Event: The Revenant Chrysalis.
1
Halberd
This pole-arm has a long shaft and an axe head attached to the end. The back of the axe head has a hook, making it especially deadly against a mounted opponent.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Mage
A master of the arcane arts, the mage can serve as your traveling artillery platform, or a means of getting around much quicker.
Comes with Common Robes, Slippers, Wand, Concussive Blast, Fireball, Frost Ball, Lesser Agility, Lightning Ball, Mud Ball, Sunburst, Shadow Cast, Blank Scrolls, and Quill and Ink.
-can cast
1
Knight
A valiant defender of their charge, knights puts themselves into danger before others. They typically use a one handed weapon and shield.
Comes with Boots, Cloak, Common Trousers, Common Tunic, Broadsword, Kite Shield, Whet Stone, Gloves, Basic Rejuvenation Potion, Morning Star, Tinderbox.
1
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Predatory Bird
A large, majestic bird-of-prey, these birds are known for being skilled hunters with keen eyesight. These include eagles, hawks, owl and other large birds.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Ysagea’s Great Hammer
A holy order of paladins was once to be found in Baltil, a group of dwarves, who had been to the Koschei Forest and witnessed what it did.The order was pledged to end the evil that spread from the World Tree. Ysagea, a second generation Paladin, was in the days of yore gifted with the last hammer to be forged by the order.The great hammer was known to glow with holy power, and believed to strengthen Ysagea’s own righteous abilities. It was later uncovered in Koschei, after the mysterious disappearance of the order.
Enhances light magic.
1
Seed Pouch With Sling
These specialized seeds have been handed out with a slingshot. People have been instructed to try and hit as many Eldritch beings as possible. The seed pouch seems to be never ending… I wonder what will happen with them.
This is an event prize for the 2019 Anniversary Event: Interitus: A Tale of Mortals and World's End
1
Large Elemental
A large creation of an elemental force, they are capable of being ridden, and can cast spells of their element.

-can cast

-can morph into other shapes, but still maintains its elemental nature

1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Irian Mage’s Staff
A mage's staff crafted of rare wood, the purest crystal, and lacriamium. The sign of a master spellcaster.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to double a mage's mana pool and is inscribed with runes that light up when a void storm is approaching.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Peaceful Chorus
Music fills area around caster can be heard up to 45 feet away baring there’s no obstructions in the way. All creatures who can’t resist become friendly. Spell moves with caster. However, caster cannot stop playing or singing while active.
1
Conjure Magic Weapon
Summons an ethereal weapon that lasts for half an hour.
1
Fighter
A powerhouse of martial skill, they can be a skilled fighter, or simply muscle for hire. Fighters tend to focus mostly on offense, and specialize in dual wielding or 2-handed weapons.
Comes with Boots, Common Trousers, Common Tunic, Gloves, Round Shield, Bastard Sword, Broadsword, Handaxe, Dagger, Backpack, Basic Rejuvenation Potion, Mace, Torch and Whetstone.
1
Clergy
Followers of the various deities, they offer spiritual guidance and advice. They can also be useful when seeking to determine the will of those deities in a dangerous world. They are capable of minor holy magics.
Comes with Common Robes, Slippers, Bo Staff,Arcane Empower, Cure, Heal, Protection, Backpack, Beeswax, Blanket, Canteen, Herbs, Joss Sticks, and Tailoring Kit.
-can cast
2
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Dispel
This spell negates the effect of a single spell or enchantment. It can be used to remove either positive or negative status ailments (i.e. blessings, curses, etc.), but it cannot banish a summoned creature.
1
Spectral Blades
This spell summons several small, ethereal daggers that fly at a target.
1
Minor Levitation
A spell that allows for the caster’s body to be raised off the ground for a brief amount of time.
1
Lightning Strike
This spell allows the caster to summon a single bolt of lightning and hurl it at a target.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Faith
Crafted from Leadwood found in Onnen and darkened platinum Faith is a beautiful crafted shield, complete with Celtic knots as decoration. Within the Leadwood layers are hidden carved runes of magic allowing the shield to fly when activated by magic. The user can mentally select up to 5 targets to hit before throwing the shield. Upon throwing the shield will with all force it will strike one target and bounce away to strike the next, continuing from there. After it has hit its last target, Faith will return to its owner’s hand. While extremely useful, targets with fast reflexes can knock the shield from the air, and in extremely tight combat there’s always a chance it hits something on the way back to the owner and falls to the ground. A difficult shield to use but mastery of Faith can bring a new level of shield use in combat.
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Shield of Ouroboros
An obsidian and lacriamium shield emblazoned with a symbol of a snake devouring its own tail, the symbol of infinity. This shield is imbued with the powers of life and death, allowing the bearer to choose how to use it. The shield can either cast a radiant spell that heals the bearer as he or she carries it, or it can create a powerful aura that drains the heath of anyone in close range to the bearer. (Spell can only be used once per day.)
An Event Prize for the 2019 God Event Dalanesca's Song of the Eldritch Unkown.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Invoke Angel
An angel is summoned from beyond, which serves the caster for a short period of time.
1
Sapphire Sword
A beautifully smithed blade made from sapphires that has a chilling aura to it. It is most likely carved by the dwarves of Baltil. The blade itself glows like a thousand stars.
2015 Christmas Advent Calendar: Day 7
1
Sun's Kiss
A lightweight silver shield accented in black tourmaline. Will absorb any magickal attack when used, and reflect out a short burst of near blinding light magick to give the shielder time to prepare their own returning attack (or flee!).
This is an Event Prize for Naota's 2017 Event Renaissance of Lumos.
1
Archcure
This spell removes all simple curses, diseases, and other temporary status inflictions.
1
Archprotection
Multiple targets are afforded supernatural protection against magickal and physical attacks.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Holy Light
This spell summons a blinding light imbued with holy power. Though damaging to all, it is particularly effective against those with an evil nature, or the undead.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Protection
This spell gives the caster supernatural protection against magickal and physical attacks.
1
Strength
Increases the physical strength of the user for a short time.
1
Goddess Cube
A beautifully decorated stained glass puzzle box made in platinum, this acts as a portable storage device akin to Reynash’s Endless Bag. The sides of the box bear symbols and related imagery of the goddesses of Life and Luck.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
1
Prayer Beads
This string of beads has been decorated with symbols representing one or more gods. It is used in religious practice, often as a way of counting prayer repetitions.
Emits a small holy aura around the string.
1
Resurrection
One of the most powerful, non-epic spells that exist, resurrection allows the caster to bring the dead back to life. Casters can also cast it on themselves for a whole day as a safety precaution and they will be resurrected should they die. However, buyer be warned: anyone who resurrects another will either have to make a sacrifice or find themselves incredibly drained.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Dagger
A short, bladed weapon with a sharp point. Can be used to slash or pierce an enemy.
1
Canteen
A container typically used to hold drinking water.
1
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Shirt
A basic garment worn on the upper body. This shirt is well but simply-made.
1
Rainbow Phoenix
Representing life's miracle at work. This gorgeous survivor of time glows brilliant colors across it's majestic feathers.
Event prize for Adraejen and Angela’s 2018 God Event Miracle Magic.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Sun Strike
This spell allows the caster to direct a blast of light at a target.
1
Conclave's Might
This spell summons a weapon from the heavens, striking a target and dealing immense holy damage.
1
Astral Projection
This spell allows the caster to project themself on to another plane.
1
Invoke Luminance
A random light elemental is summoned from another plane, which serves the caster for a short period of time.
1
Light Weaving
This spell allows the caster to manipulate small amounts of light with their mind.
1
Joss Sticks
When burned, these sticks give off fragrant smoke.
1

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