Raines


Joined:
May 30, 2018
RP Posts:
22
Total Posts:
22
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Longest Post:
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Name:
Raines Blackburn
Age:
29
Race:
Gender:
Male
Class:
Pirate Captain
Alignment:
CN
Silver:
656
Gold:
0
The real Raines
Name:
Leon Spencer
Gender:
Male
Country:
US of A
Birthday:
Apr 17, 1990

All About Raines Blackburn

General Info:
“Aye I’ll tell you a bit ‘bout m’self”

Name: Raines Blackburn
Age: 29
Race: Human
Occupation: Pirate/Captain of The Misery’s End
Hair: Short Black
Eyes: Hazel
Height: 6’2”
Body Type: Athletic
Tattoo: None
Current Home: Seas
Homeland: Vilpamolan
Favorite Drink: Rum

Markings:
Few Scars on Arms

Attire:


Personality:

History
“We record the Past as we sail to the Future.”

Childhood
He was born in Vilpamolan, both of his parents were fishers and made their livelihood on the catches that they got from the sea. They were one of the few families that lived in the city that had no affiliation with pirates only dealing with them if they had to sell their catch, other than that they tried to sell it to other ships that briefly stopped to resupply. They were not a poor family, but were not the greatest of wealth either, as most of the silver that they did earn went to maintaining the small fishing boat and the supplies needed for their job.
When Raines came to age, he was taught how to maintain the ship by his father, and how to fish as well. His father was a tough and highly strict man, but he did it so that his son could have a way of life once they passed on. Raines could see this and fight through the tears that sometimes fell when he was scolded and punished for the mistakes he made. He found more pleasure in working on the small vessel than he did with casting the line. Over the childhood years, his father could see this and found a shipwright that Raines could study under. When Raines was 9 summers old, he left off with his master to work in the Adeluna shipyards.

Apprenticeship
Though he was vastly underage to start working as an apprentice, a shipwright by the name of Rohan Xelare, saw his passion for shipbuilding and took him in. The man had the same strictness as his father and over the time that they spent together, Raines had thought of the man as a second father. Yet the skills that the man passed on to him were ones that he would keep him his whole life.

Once he reached his teens, he began officially to work on the ships in Adeluna. Helping repair some of the trade vessels that came to port. Though he did enjoy working on ships, he was starting to detest and hate the life that he was living. He worked hard hours and barely had time to rest. So he devised a plan to make his own ship, after all, he was in a place with plenty of supplies. This would be his first fall from a normal life, and what would form what he would become in his adulthood.

During the nights that he had to sleep, he would sneak into the lumberyards and shipyards and steal the supplies that he needed. He made sure that it was small amounts so that there were no suspicions raised by the dockhands. So off the coast of Adeluna, he started to work on a ship like no other. Gradually he also got some other people who felt the same as him to also help him work on the vessel. They had a romantic dream to finish the vessel and just sail the seas freely, and they all wanted to see the ship completed.

Even though he had told those who came aboard on his plan, their greed started to sink in and more and more supplies were going missing at a far quicker pace than what was originally planned. Unknown to Raines and his allies, they are started to use mages cloaked to keep a watch on the supplies, and during one trip they were caught by the mages. They ran trying to escape the guards who were called in to round them up and throw them in prison. The passion in Raines' heart refused to be silenced and he struck down any guard who tried to round him up. He had committed murder, but he did not feel grief or sorrow, as he would do anything and take anything to see his dream through.

After that night, those who did not get caught came together and they talked about what they should do. Some left, never to be seen again, but most stayed and took on the same mantle that Raines had. The rest of the supplies were got, and blood was shed if need be. No longer were these men part of society. They were there own, wild and pure and forever free. It took them seven years to complete the ship, but it was a ship no one had seen before. A ship that was far larger than any Galley that had sailed the seas. It was the end of his misery as a shipwright and the end of his life on land. So he named the vessel as such: The Misery’s End

Current
Chromite
This alloy is a common find in smithies and tinkerers’ workshops. Objects crafted from chromite are resistant to corrosion.
Synth Ingredient
1
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Alchemy Ingredient
2
Lucky Coin
Always lands on whatever side you think of.
Alchemy Ingredient
2
Blue Amber
Fossilized resin from an enchanted tree. Residual magic has given it a bluish hue.
Synth Ingredient
5
Opal
A semi-precious gemstone prized for its iridescent plays of color.
Synth Ingredient
5
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
Apothecary Ingredient
2
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
1
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
1
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Apothecary Ingredient
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
1
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
2
Fulgurite
The result when lightning strikes sand.
Alchemy Ingredient
2
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
4
Glow Worm
A type of lumbricina that frequently enjoys dark places and thrives on underground organisms. Glow worms grow in mass in the depths of Revaliir and are frequently cultivated as light sources by subterranean races.
Apothecary Ingredient
2
Ammolite
Ammolite is a very ancient gemstone made from fossilized shells. It has an opal like appearance making it highly sought after.
Synth Ingredient
2
Sundrop
A golden drop of sunlight.
Alchemy Ingredient
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
2
Phoenix Feather
Rarely do phoenixes leave behind actual feathers, and even rarer do those feathers not burn up. This plume is, therefore, a fleeting beauty, preserved via alchemical means to stave off the flames that should have consumed it in the bird’s nest.
Apothecary Ingredient
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
6
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Durian Spines
Spines from the infamous ‘king of fruit’. Why did nature think this was a good idea?
Apothecary Ingredient
2
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
1
Basic Poison
A very basic poison that is easily made.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
1
Grappling Hook
This hooked metal device is meant to be attached to a rope. It can then be thrown, and secures the rope in place.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Thieves' Tools
A set of lock-picking tools, essential for any thief.
1
Taint Weapon
The caster imbues a weapon with dark energy, allowing it to deal unholy damage for a short time.
1
Poison
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Pain Spike
This spell injects a surge of pain within a target which deals mental damage
1
Corpse Skin
Channelling dark energy, the caster causes a target's skin to rot and decay.
1
Weaken
Causes the victim to become physically weakened.
1
Strangle
Ethereal tendrils reach out and strangle the target, preventing them from speaking, and, in time, suffocating them.
1
Curse
This spell supernaturally weakens the target's strength, dexterity, and magickal ability.
1
Bandana
A simple piece of cloth in the shape of a triangle, usually tied around one's head.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Earrings
A piece of jewelry which typically pierces part of the ear.
1
Noble Ring
A very fine ring made out of precious metal and gemstones.
1
Ring
A ring made out of metal.
1
Sash
A long length of fabric, sometimes woven material, worn on the body. It may be used to in many ways, such as around the neck, waist, shoulders, and even over the head.
1
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
1
Hand Axe
A basic axe, small enough to be held with one hand.
2
Compass
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
1
Small Pipe
Herbs are placed burned in this device, and the user may inhale the smoke.
1
Spy Glass
A useful instrument for gazing off into the distance. Looking through the lens magnifies objects.
1
Map
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
1
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1
War Galley
This powerful ship is built for war. When the wind is favourable, its sails propel it towards its target, but oars are typically used to allow it to attack quickly and mercilessly.
Includes a unit of 10 spearmen.
2
Support
The cooks, healers, squires, camp followers, and the many others that are essential to supporting the army, and keep it on the march.
1
Rope
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
1
Skirmishers
Armed with a bow, sling or crossbow, and a small melee weapon, their purpose is to scout and harry the enemy. They also wear light armor.
2
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
1
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
2
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
4
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
1

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