Ozzet


Joined:
Oct 17, 2015
RP Posts:
14
Total Posts:
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Name:
Ozzet
Age:
Old
Race:
Mongrel
Gender:
Male
Class:
Just This Guy, You Know?
Alignment:
CN
Silver:
0
Gold:
0
The real Ozzet
Name:
Kenny
Gender:
Male
Country:
Unspecified
Birthday:
Jun 27, 1987

All About Ozzet


OF BREATHING COLOR
Ozzet

Before Revaliir I
A curious being with the uncanny ability to simply inspire irritation in people where ever he goes. His history is long, though the most common starting point for him rest somewhere after the beginning. Before the Timedeath, he was a figure in the world of Daeluin akin to a Trickster, at least he liked to think so. When he first woke up there after a taxing journey from which he couldn't quite remember aside from vague, fleeting detail. He soon fell in with place with the standard criminal behavior one might expect from a street vagrant, and when he grew tired of that, he even joined a pirate crew under the guidance of their captain who saw value in the quirky, sliver of a horned man for whatever reason.

It was sometime after this that his story began to take shape in even stranger ways. It should also be said the being had no idea what he really was, the most he could figure out was he was some form of Sidhe, sometimes called a Fair Folk or even Fairy, it was a general blanket term that he wrapped himself up in quite nicely, though it was a chance encounter with the Rosenite Angela that started a spiraling descent into complete madness. In the middle of a bleak, summer evening the helpless man found himself near death after fighting a small group of bandits in the middle of a forest. Granted he beat each of them to death with his own arm in a furious rage about having said arm severed, that's neither here nor there. She took pity on the strange creature, and resigned to turn him into one of her own kind.

Laying bandaged tightly, he floated lazily in a bathing tub. Half out of it, and near death while the change was taking place it was here surrounded by rose petals he learned what he was to her people. A Black Rosenite, an unfortunate figure that trails death and bad luck where ever he goes. The notion of it brought a smile to his lips, because it did sound a bit too much like him. The Rosenites curse, or blessing, whatever one might call Angela's intervention didn't take well inside him at all, and rather than slowly changing what he was into a full Rosenite, the change was at complete war inside him with whatever he already was. Every day it got a little bit worse, his eyes had even changed until they were nothing but solid green emerald like globes. Pain wracked his form, he found himself constantly in the throws of paranoia with small burst of magic following the tempting whispers only he could hear. Two opposing forms of magic, and only one form to inhabit; Ozzet had found a solution though, it should be said that this solution wasn't a very good one, an was likely to end in his death, but none the less it was a solution.

The answer came in the form of a small pocket realm locked away by the lands patron deity of wisdom Judge. A serious faced man who didn't much like mortal beings poking around where they didn't belong. Ozzet on the other hand decided it was a wonderful idea to poke around where he didn't belong! The Fulcrum is what it was called, though many worlds have their own version of it in name. Some called it The All, another example was Akashic Records. It was a void like realm filled with the knowledge of everything that could be, would be, and has been; in short it was a very, very dangerous placed and locked for good reason. To Oz though, it would surely have the solution he needed, a remedy to all his woes and then some, and so in a complete disregard for the rules of the deities temple, he broke into the Fulcrum through sheer willpower and brute force, and saw everything all at once.

The realm didn't discriminate, and was all too willing to share it's self with the trickster. All that knowledge, all at once being packed into his mind over and over just about killed him. Struggling to find his way from it all, he found himself at the mercy of the deity himself, and the god wasn't pleased one bit. He looked down on the creature with pity rather than contempt, yet offered no help. Judge casually tossed a large, leather bound journal beside the dazed figure, and only offered two words after explaining a bit about the journal. "Get out." And with that, Oz was dropped back into the world all on his own.

He hadn't found a cure, in fact he had made it worse for himself in every sense. He kept the journal, which in Judges own words was "The scribbles of a mad man, and yours." The book seemed endless in nature, each paged filled with doodles, arcane geometry and footnotes of planar magic written in prismatic ink. It was through this and the Fulcrum that he learned of an innate ability he possessed called Chromakinesis. Through the auspice of using the color around him in it's purest form he began to understand magic on an almost primordial level. Where as most will workers used words, incantations and fetishes as the base structure for their magic. Ozzet slowly began to understand an underlining principle; it was all the same at it's basic level.

As if a switch had been turned, he found the world around him purely mercurial down to even his own form. Elements moved to his whim, illusions danced for his amusement and for the first time he tasted what real power felt like, and it corrupted his already degrading mental state. To put it another way, it was as if someone had handed a rocket launcher to an overly aggressive child with attention deficit disorder and a hair trigger while funneling extra strength coffee into them until they were until they were all but vibrating in their seat, pointing at random things and inadvertently blowing said things up as quickly as possible. It was pure, unadulterated chaos.

Most of all, he liked it.

He traveled the land doing whatever he wanted, when he wanted, and just how he wanted. He spiraled even more into chaos and madness daily, going as far as to pick fights with deities and other powerful beings just for the sheer enjoyment of it. He began to see himself as something better than everyone else, something untouchable that brought a scathing wit, plenty of senseless destruction, and a high body count where ever he went. The Rosenite's ritual was entirely truthful, it was who he was and he didn't see any reason to fight it, and instead he embraced it fully. He continued at this for quite some time, until everything was coming to an end, and it was here he came across something that gave him an out, something that let him escape the world of Daeluin into the great beyond; The Gatecrasher

And it changed everything

The Gatecrasher he had come upon by chance after searching the bag of a traveling magi who had looked at him wrong, or maybe the man hadn't, Oz wasn't sure which it was but the man was very, very dead and crispy by the time Oz began searching through his things. He felt magic coming from a small, sheathed dagger. As he pulled the blade from it's small scabbard he could feel it's use in his mind and bones. It was a powerful artifact, with a very simple use. Think of a plane you'd like to go to, and slice at the air. And so he did, Oz shrugged thinking of a plane he had read about in the nameless journal, and gave the air in front of him a wide swipe. The fabric of existence splintered and ripped, but a stable tear had formed in the wake of his movements; it was a gate to Arcadia. Ozzet grinned, and even giggled like a school girl meeting her date for the first time. He hadn't killed a simple, wandering mage. No, he had slain a Planeswalker, and now he was truly free.


Between The Lines II
Through this artifact alone, he began skipping through the planes as if he owned them, and for a long time he continued just as he did on Daeluin with an almost sadistic glee about him, but a question nagged at him constantly; what was he? Finally, he stopped to think about it, and it wasn't as if he couldn't go out there now and find out. He pondered on this choice, but over all it finally gave him a purpose, something he had lacked entirely before hand. So, he searched, and he searched some more, and when he couldn't stomach searching anymore, he kept on searching.

Plane after plane, exploring, mapping and charting each one he came across to the best of his ability within a journal much like the one Judge had left the pitiful creature with. The farther he went into the planes, the more bizarre things became. He kept charting and documenting each one he'd come across, all but writing a guide book to everything out there. Sometime during this he became more driven than he had in his entire life, and his mental state had begun to stabilize.

Countless centuries were passing him by, he began forgetting much of what the Fulcrum had crammed into his head, or maybe he was suppressing it? Oz wasn't sure, and didn't much care, that kind of knowledge wasn't meant for a mortal mind to possess, and it was sheer luck that he even survived the encounter with that plane, which he had documented as a demi-plane residing under Daeluin at this point. Every plane he visited ended up maturing the man slightly more than he was before. Through all this however, he wasn't any closer to finding what he was, until fate intervened once again, and he found his first clue.

It was a mundane plane called Aerest, understanding of magic was limited there and it seemed to be a prime plane, after becoming bored with it he made a small jump and found himself within the a smaller pocket plane residing above Aerest, it was their plane of dreams. From the moment he stepped foot into the plane, he felt a sort of divine ping, something close to here was calling to him. Oz licked at his lips, his body trembled, he had never felt anything like this in all of his travels. This was truly new, and he liked new. He searched the plane for over a year, charting it like the countless others, and found nothing. He sat and thought for a long time, and then really got down to work. Whatever it was, it never stopped nagging at him, calling to him. He searched his journal for answers, began trying various things.

Countless years passed, and through a complex algorithm of magic and seemingly senseless strings together of numbers. He had cracked a small door to whatever was calling to him, finally the moment had come, that one moment that would define him entirely for what he was. However as often as things did go is way, more often than not, they wouldn't, and this sadly was one of those moments. It was something, that was for sure, but not entirely what he was looking for. Ozzet had come across a small pocket plane, and not a natural one either. It seemed to be one placed there by someone or something.

True Color & The Kakovi


Work In Progress

Kakovi
Continue
Accepting
Drifting
Homebound


Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Mage's Staff
This staff is crafted with a glass ball at the top. Used for channeling powerful magic.
1
Strength
Increases the physical strength of the user for a short time.
1
Weaken
Causes the victim to become physically weakened.
1
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Kindness
A sword called Kindness...yes kill them with kindness! This sword is a majestic masterpiece that speaks to its owner. It is far better to kill with kindness than to hound an enemy with insults.
Rewarded as a milestone prize during Revaliir's opening on October 16th, 2015.
Revaliir gained over 100 new members on launch day and as a big "thank you" we are awarding you with kindness!
1
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
2
Lute
A stringed instrument that is a favorite of bards.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
Synth Ingredient
2
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
2
Himiria Stardust
Found in the depths of the Valley of Vada, this small collection of glittering dust is a remnant of the legendary star that formed the Himiria Scar. It is typically found outside the monoliths, floating about of its own accord in the darkness.
Apothecary Ingredient
2
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Conjure Magic Weapon
Summons an ethereal weapon that lasts for half an hour.
1
Frost Ball
The caster summons a ball of ice and hurls it at their target.
1
Magic Unlock
This spell unlocks most locked doors or chests via magickal means.
1
Reveal
This spell allows the user to see targets that are invisible
1
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Flame Strike
This spell allows the caster to direct a blast of fire at a target.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Mask
This mask is crafted typically for one's face. It may be used for protection, disguise, or even entertainment.
1
Spear
A sharp metal point has been affixed to a wooden pole. This is a simple weapon, best for thrusting at an opponent.
1
Spiked Chain
A whip crafted entirely of sharp metal rather than leather. All but the handle is made to rip into flesh.
1
Battle Axe
This large, double-bladed axe is typically wielded with two hands. It is designed to penetrate through heavy plate armor.
1
Boomerang
This flat, curved weapon is typically made from wood. It is designed to return to the owner after being thrown.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Adeluna Tower Shield
The favored shield type of Adeluna's legionnaires, these tower shields are tall enough for a person to hide behind. They are constructed from wood, leather and varying kinds of metals. You can often find them in use for shield walls and sieges, but infrequently for one on one combat because of their weight.
1
Kite Shield
This specially-shaped shield resembles a tall kite, and allows better protection of one's foreleg compared to round shields.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Fishing Rod
Made from wood or, when available, bamboo, this pole has a length of string attached to it as well as a hook, and is used to catch fish.
1
Violin
A stringed instrument played with a horsehair bow, it produces a vast range of sound.
1
Children's Toy
A children's toy that comes in many cute and fun forms, intended for all ages.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Sash
A long length of fabric, sometimes woven material, worn on the body. It may be used to in many ways, such as around the neck, waist, shoulders, and even over the head.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Minor Levitation
A spell that allows for the caster’s body to be raised off the ground for a brief amount of time.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Summon Companion
Summons an animal pet or npc companion to one’s side. The pet or npc must be in caster’s inventory. Alternatively, one with permission can summon a pc to their side.
1
Invoke Spirit
A spirit is summoned from beyond the grave, which serves the caster for a short period of time.
1
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
1
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
1
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
Apothecary Ingredient
1
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
1
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
9
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
1
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
3
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
4
Moxxie’s Panpipe
An instrument that once belonged to a legendary succubus that used it’s melody to allure those from a great distance. It’s song can be heard from 50 meters and those that fall underneath its spell will fall madly in love with its wielder for a few minutes. Once the song ceases, it is said that the victims are more susceptible to lust for others.
This is an event prize for Angela and Dalanesca's 2018 event A Mortal's Heart.
1
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
2
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
1
Equilibrium’s Edge
A blade forged from both lacriamium and obsidian whose strikes heals the living’s wounds and minor ailments or cause harm to the undead and apparitions, regardless of alignment of the target.
This is an event prize for Angela and Dalanesca's 2018 event A Mortal's Heart.
1

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