All About Demyra Runeheart
Lady Demyra Runeheart, the Living Weapon.
Age:102,220
Quirks: Demyra has a very high iq, and she is a bit egotistical. She may also say or do things in the opposite order that most would do said things.
Mental Characteristics
Known Languages: She has a large variety of languages that she can understand, though not speak. This is one of the things most find weird about her, and that she finds weird about herself.
Lures: Power
Savvies: Blacksmithing, construction, playing a variety of instruments and singing
Ineptitudes: Small social cues or appropriate ways to handle society when she is in a bad mood
Temperament: Phlegmatic (phlegm): Introverted, unemotional, and people-oriented.
Hobbies: Demyra plays the flute, saxophone, and french horn, sings, and uses combat as hobbies.
Intellectual Characteristics
Logical-Mathematical: Demyra is one of the most logical people a being may encounter in their lives. She is able to quickly and creatively think of solutions to the issues her friends and family come across.
Spatial: Demyra is able to create images in her head easily, leading to the many works that have been a success by her hand.
Linguistic: Demyra is a suave being, one who can get her way out of stressful situations with only her words. Her laziness tries to get out of things using this method instead of doing things she would be doing otherwise. Even against her wishes she sometimes cannot use language correctly, being socially inept at her very core.
Bodily-Kinesthetic: She is in complete control of her body, allowing her to be incredibly flexible and able to do almost superhuman movements. She doesn't use the flexibility much, due to the mentioned laziness, unless she needs to use it to save herself or others
Musical: She is very musically gifted, able to excel at whatever musical route she decides to pursue.
Interpersonal: Demyra may be a people oriented person, but she fails at times due to the partial inability to understand others that seems to strike when she doesn't want it to.
Intrapersonal: She understands herself perfectly, able to examine the social ineptitude
before anyone else was able to begin to identify what it was. She knows every bit of how her body works and what she needs to do to improve herself.
Naturalistic: Demyra can be oblivious to what is around her at any given time, though she tries to understand what surrounds her before acting on anything.
Existential: Demyra has always been one to believe in more than what she has seen or felt, that ghosts and otherworldly beings are very real, Especially due to the fact that she has saw some of these in her life. Given the things that she has gone through in her life, she is quite nihilistic and tends to see things in the depressing light that her horrible past has hammered into her.
Philosophical Characteristics
Morality: ‘Good is not Soft.’ The character isn't an Anti-Hero, Vigilante Man or even portrayed as Good Is Not Nice. She's a genuinely friendly, sociable, caring person, always looking out for her friends and family and trying to do the right thing. Such a character would have to be compassionate to her enemies, right? Actually, no. Unlike the Good Is Not Nice character, someone who falls under this trope actually is a nice person. It's just that this niceness doesn't extend to giving free passes to the truly vile and horrific among their enemies. They are the reason why the villain should Beware the Nice Ones, especially since they aren't gonna wait to be angered or snap before the inevitable beatdown/killing begins. The Good Is Not Soft character will find them, will stop them and (if they're lucky) will kill them before they can hit that Berserk Button. Then they'll (usually) go home to enjoy dinner and settle in for a good night's sleep.
Perception: : Demyra has always tried to be realistic in her perception, to remove all feelings from her decisions and how he sees the things around her.
Strengths: Demyra is a very agile and strong combatant, but her strength mostly comes from her intelligence and her ability to think outside the box when need be. She can support others by drawing their minds to conclusions they wouldn't have made alone.
Weaknesses: Demyra may be a very skilled combatant, but she relies too much on her magic at times and also too much on her ego, leading often to her slipping up and making mistakes.
Likes: Demyra likes being warm and dark places, noticeable because of her nature. She also likes hot tea, beautiful summer days, and enjoys the finer beauties in life such as fall days and the bloody corpses of those who wished to harm her family.
Dislikes: She dislikes loud noises from any source, being disturbed when she is reading, and people who ruin her plans. She dislikes being anywhere that is too cold or too wet, so she doesn't go outside much during winter.
Wardrobe: Demyra normally wears a black suit with white tie, or a long black cloak over a set of black tight fitting clothing. She also enjoys things like Victorian garb or things that look official.
Social Characteristics
Emotional Stability: Demyra is incredibly emotionally stable, able to keep cool and calm in most situations without an issue, and due to the torture her history inflicted, she was able to resist the breaking much easier. Beneath all that though, is a rather broken woman who holds herself intact to make sure others are safe.
Humor: Demyra has a dark sense of humor, though she does not laugh at much, so hearing her laughter was a testament to a being's humor.
Reputation: Demyra is held in high esteem to those she's worked with. As a scientist, teacher, and fighter.
Status: Demyra is of a high social status even though she doesn't want to be around people
School and Work
Study Habits: Demyra studies everything she needs to study at once, taking no breaks whatsoever until it is all accounted for.
Learning Type: Visual and Kinesthetic
Occupation: Bounty Hunter, Mechanic, and Technician
Physical Characteristics
Height: 6’7’’
Weight: 250lbs ( kg)
Hair Color: Red
Hair Length: Long and silky, flowing down to her lower back
Eye Color: Orange
Scars: Many, two notable ones being on her neck and left cheek
Locomotion: Bipedal