Dayton


Joined:
Jan 17, 2018
RP Posts:
15
Total Posts:
22
Total Words:
5117
RP Word Avg:
341
Longest Post:
435
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Name:
Asgorim
Age:
30 yo in human age.
Race:
Half-Elf Half-Human
Gender:
Male
Class:
fighting monk (knight)
Alignment:
TG
Silver:
899
Gold:
0
The real Dayton
Name:
David Torton
Gender:
Male
Country:
France
Birthday:
Sep 17, 1968

I am a french comics drawer. I have made three comic books alone (a special personnal antic-fantasy univer for the 7 years old readers and older). I am a storys writer, and a colourist too. I am a good role-player, because I enjoy so much writing and play RPG since 8 years, but… only in french. This time, like i learn english again… (I spoke it fluently when i was teenager in college, but it was a long time ago) and i want to see if my language level is as well as playing writed RPG in english again. Maybe yes, maybe not, i am not sure. The best way to know it it is to try. So i come and try to play with you, as well as possible for me, but ready to accept to ear that my writing level in english could be not enough to continue. (Google translater is my friend to found the words i don't know or I forgot). this is an experience i want to do if you agree. I probably will be slow to write and to answer into RolePlay. I just hope some players will want to play with me and will take pleasure to do it.

All About Asgorim

- Asgorim -
Half-elf fighting monk



Asgorim is a 50 years old half-Elf, looking like a 30 years old Eurasian human. He has light skin, pointy ears, and slanting blue eyes. His built is slim and lithe by his elfic half, but his human one give to his look something stronger and deeper than a pur elf ordinary have. We can read peace and a cold determination in his eyes. His hair is long, straight and white, often knotted in a bun on the top of his skull. His clothes are simple but always as clean as possible. He wears a grey wide-sleeved tunic with white stylized flowers ; a large white fabric belt, and some loose dark grey trousers, His shoes are some leather moccasins, with the free main toe. A one handed katana is sliped in his belt, and seems to be his only weapon. But maybe his hands and foot are his other ones ? His gaits and his gestures are more often fluid and calm, giving to the others the impression of being at peace. And this is not only an idea. He has probably realy ended all the conflicts he was able to had inside himself when he was younger.

Alignment : The long Asgorim’s practice of his spiritual Way taught him that nothing exist without its opposite. Then, he considers no more that opposites are good or bad but necessary for existence of material and Life themselves. In a few ways, he “judge” no more the way of the Universe is built. He accepts all sides like necessary. But… The Way has also opened his heart, and awaked the Love into it. So it gave him a need of good, while to respect the vast variation of people and forces within the world. What made him a perfect True Good.

(to be improved…)

Nicknames & Alias: Little cougar… Living Haert… Promising soul… are some nicknames you can ear about Asgorim.

Age: 50 yo. looking 30 by is elfic half.

Height: 5'9'' (1,81m)

Weight: 167 (75kg)

Build: thin, lithe and gnarled.

Weapons of Choice: a Katana.

Armour of choice: none or a leather one on chest.

Magical Abilities: [What magic do they hold, if at all?] I would like he has something like à little or medium telekinesis; Levitation, who make that he can't die by falling from high. He can slow down his fall with it. (minor levitation: 150silv. Minor telekinesis: 150silv. Minor telepathy: 150silv. Paralyze: 80silv. Strangle: 40silv.)

Special Techniques: to figth with bare hands ? and to dodge very skillfully if he is not suprise.

Mounts [if he can has one]: He have a great elk from Endapano, named Raghnall, tamed, trained, and equiped by reins and a saddle.

Backstory: Asgorim come from the elfic kingdom of Endapano. He is the guilty fruit of the secret loves of his high elf mother with his human father. After his birth, he was hidden, and assigned to a monastery of fighting monks as soon as he was weaned. There, his parents hurried to forget him and succed. The monks took care of the child and he grown up well. He'll never know who are his parents. When he was teenager, the monks discovered he is very gifted for the magic. Since this day, he was specialy trained step by step by the master of the monastery to the best secret knowledges, with some rare others. The years have passed, and the half-elf aged, and he became one of the wisest and skilled monks.. From there, he was declared "on The Way" and authorised to travel alone, with no more master - the circumstances becoming his new master - and to leave the monastery to explore the large World. .

Relations:
Inventory :
My knight Broadsword is a katana.
My Riding horse is a big elk from Endapano.

Asgorim's threads
- Journal of a orphan
Boots
Simple, sturdy footwear, usually made of leather.
1
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
2
Heal
A basic healing spell that will restore an injured person's health.
1
Kite Shield
This specially-shaped shield resembles a tall kite, and allows better protection of one's foreleg compared to round shields.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Strength
Increases the physical strength of the user for a short time.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
2
Riding Equipment
Typically consists of a saddle and reins. Allows one to better ride a mountable companion.
1
Riding Horse
This magnificent horse is mild-tempered and easy to train. It's ideal for riding, and has the endurance to travel long distances.
1
Whetstone
Used to sharpen objects.
1
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
1
Canteen
A container typically used to hold drinking water.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Tinderbox
Used to start a fire. A must have for every adventurer!
1
Pouch
A little belt pouch for one to put their coins or jewelry into.
1
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
1
Grooming Kit
A small box full of everything a man or woman may need for their grooming needs: scissors, razor, creams, a brush, and so on.
1
Lute
A stringed instrument that is a favorite of bards.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Sandals
Basic footwear consisting of a sole, and straps binding them to the wearer's feet.
1
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
1
Star Sapphire
A star sapphire is a rare version of a regular sapphire. It appears with a very rare star across the top of it. It is highly coveted and often used in references for light magic.
Synth Ingredient
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
2
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
1
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
1

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