ardenator2000


Joined:
Jan 10, 2018
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Total Posts:
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Name:
Count Simon de Montefort
Age:
34
Race:
Human
Gender:
Male
Class:
White Knight
Alignment:
LG
Silver:
181
Gold:
0
The real ardenator2000
Name:
Arden Yundt
Gender:
Male
Country:
Unspecified
Birthday:
Jun 8, 1990

Hardcore nerd with over 13 years of PbP RPing under his belt. Feel free to reach out if you want to play, I'm always down for another thread! :-)

All About Count Simon de Montefort

Count Simon de Montefort was born to Duke Tymion de Montefort, Lord of a wealthy rustic fiefdom in southern Minya Amar and bannerman to the King of Mooncrest. His mother was Silvya Demascio, a dark haired daughter of a wealthy merchant from the Four Sands Outpost.

He grew up like much of the nobility of southern Dae Luin. At the age of seven he began training in the ways of the sword, spear, and bow. He learned to ride, to shout and give commands, and to hunt with the hounds and hawk. He became an accomplished pugilist, wrestler and jouster. At the same time he was immersed in the court of Dae Luin, learning politeness and manners, the sigils and histories of the various noble houses, and learned to read and write with ancient stories of chivalrous deeds and courtly love. He also learned the holy ways of the Paladin, passed down from the founders of their House who won nobility helping the King of MoonCrest fight the forces of evil.

He was barely a teenager when the bannermen of the King of Mooncrest were called to arms to fight a Highlander threat in the north. His father, older brother, uncles, and cousins rode off to find glory fighting for the Kingdom. Only his older brother and two cousins returned. Simon never forgot what his father sacrificed for Dae Luin, and would spend the rest of his life trying to emulate the father who'd been taken from him.

His brother Perez became Duke of Montefort, and married a highborn daughter of another southern lord, Maria. Simon was made Count of Montefort, the Duke's Champion and Castellan. His brother wished for him to marry, but Simon had no taste for the intrigue and politics of courtly life. when he married, he wanted it to be for love.

Word eventually reached their land that his father was actually betrayed by one of his bannerman, Roderick Cestle, a man thought dead: who sold his father to the Highlanders for ambush. Enraged, Montefort demanded to be allowed to take a force north, to destroy the traitor and the Highlanders responsible and avenge his father.

For many weeks they quarreled, but finally the Duke relented. He would not deny his little brother the chance to fight for honor. He sent Count Simon north, along with two dozen heavy horse and archers, twice as many men-at-arms, and with four Caravels with full complements of sailors and marines. A small force, but as much as could be given by the now-impoverished duchy.

So northward rode Montefort, to his destiny.

The Highland Campaigns turned out to be long and brutal. On the way north Simon helped repel an undead invasion of the Dark Forest, and assisted the wood elves of the Eastern Forest in driving back a great pack of werewolves. Once he finally reached the highlands, the Highlanders fought fiercely, and Montefort would not have survived if not for the assistance of the Wood Elves and the Orcs. He freed an Orc named Rognar, who united their scattered tribes and founded the first Orcish Kingdom in a generation. Together they fought Dun Caric to a standstill, killed the traitor Roderick, and brokered a Peace Accord between the Kingdom of the Orcs, the Kingdom of Oakwood, Dun Caric, and the Kingdom of MoonCrest.

Afterward Montefort returned to MoonCrest, where King William berated him for making alliances in his name. However the King could not deny his accomplishments, and so rewarded him with the position as MoonCrest's crisis first responder and increasing his forces proportionally. Montefort, the Champion of MoonCrest, was born.

His fame and increased fortune pulled him to center stage in the Royal Court. While away on campaign his brother had pioneered ingenious methods to increase their grape harvest, and brokered trade deals with Kindor, Sirya Taras and the Four Sands Outpost to sell large amounts of their main export: wine. The county's fortunes had now turned. Aspirers to power courted them, and their enemies plotted their downfall.

At a ball put on by the Royal Family in MoonCrest Simon\'s brother was assassinated, killed by a faraway sniper armed with a simple crossbow. Grieved, Simon found himself with responsibility he never thought he'd bear, and another family member to avenge. Maria, freshly widowed, grieved for months at the Chateau. She was like a mother to Simon, and so he asked her to stay as Steward of his castle.

The woman he took to the ball, Serene, comforted him in his grief, and Simon fell in love. Her Ward, Prince Lawrence, saw Simon's affection and took advantage. He threatened to marry her to Conrad, the man he suspected guilty of his brother's murder, unless he abandoned Prince Wallace's claim to the throne and joined his own. Simon reluctantly agreed, and in the process lost one of his oldest friends.

Shortly after the death of his brother, Simon was assigned by Prince Lawrence of Lunaar to make good MoonCrest's claim on the Minocian Coast. In this time of chaos the Prince sought to unify the people by focusing them upon an outside enemy, and Lawrence sought to increase his glory and claim to the throne by having one of his bannermen lead the assault.

Simon de Montefort successfully conquered Minoc and brought the entirety of the southern continent under MoonCrest's control. In recognition of his accomplishments he was given the title Duke of Montefort, and married to Marchioness Serene Shardae, becoming too the Marquis of Tresceau.

A great victory celebration followed at the capital, during which the pirates counterattacked and set fire to MoonCrest's dock district. Enraged, the King stripped Simon of his title of Duke and that of Champion of MoonCrest for not forseeing the assault, and awarded it to Duke Conrad.

Simon for years worked overseeing the occupation of Minoc under his sworn enemy, and worked to improve his new lands and relations between the four kingdoms. Eventually the Minocians rebelled with outside help and regained the independence of their peninsula, forcing Conrad to retreat in shame. He then began spreading rumors at Court that it was Simon's incompetence that lost them Minoc, furthering soiling his once-great reputation.

In the meantime Simon had made great gains with his lands of Montefort and Tresceau. Towers, keeps, and holdfasts were erected across his domains, each within sight of at least two others so that messages could quickly be transmitted across the land via mirrors or signal fires. Interlocking these and the villages was a system of stone roads to facilitate easy transportation within his lands. The rivers and streams flowing through his lands were dammed, their water harnessed via reservoirs, canals, aqueducts, cisterns, and irrigation ditches used to support agriculture and supplement the wells. It also served to supply running water to population centers for sewage, fountains, and bathhouses. In Ourlieu and the largest towns libraries, academies, gymnasiums, trade guild halls, hospitals, and courthouses were constructed. A constabulary independent of the military was established, and judges independent of the local nobility. In Ourlieu Simon erected galleries for the visual arts, wine-tasting halls, and a grand amphitheater to be a venue for athletes, performing artists, and dueling bravos to find glory. Simon soon saw the payoff of continuing his elder brother's infrastructure initiatives.

During this time, Serene his love gave him a son, whom Simon named Perez after his older brother. He looked the spitting image of Simon: big and swarthy and strong. Though half Atavian he had neither his mother's wings nor hollow bones as far as the maesters could tell. He seemed fully human in all but name, and all Montefort. Two years later Serene became pregnant once again, and this time gave Simon twins: a boy named Raphael and a girl named Isabella. They were fair like their mother; with narrow features, ivory skin, and sapphire eyes. Their ears tapered, wings sprouted from their shoulder blades, and as far as the maesters could tell they seemed to have the hollow bones and lighter frame of the Atavian race. Of their father they had raven hair and wings of the same hue. In time Perez became Simon's squire, Raphael his Page and Isabella his cupbearer. Once he was old enough to squire, Simon sent Raphael north to his old friend Rognar to foster, with his cousin Edgar de Montefort and a maester to accompany him. In return Rognar sent his son Ruslok south with a red orc guardian to foster at the Chateau.

Suddenly, tragedy struck the family. Moghedrin, the ancient dark sorcerer, somehow bypassed the ancient warding spells that protected the Chateau and entered the keep. There he slew Serene in their bed, and spirited away Simon's firstborn son Perez. Simon spent two years travelling halfway around the world searching for them, but in vain. Defeated, he returned to the Chateau to see to his lands and surviving children.

Years later trouble once again brewed in the north. The MoonCrest mines and the shipments they sent south were taken by raiders. The mining guild petitioned at Court for an expedition to be undertaken to retake the mines, but the King had been reluctant to send royal forces away from the city ever since the pirate attack, and instead commanded them to explore mineral prospects in the catacombs under the city and castle. During this time Simon set out to find a werewolf that was terrorizing his lands. He fought the beast all night, and when morning came it turned into a young man. Simon took pity on Olvar, and instead of killing him took him captive. Eventually he became found of the boy, released him and made him his squire.

Simon met in secret a representative of various dwarf clans interested in resettling their ancient kingdom under the mines. They agreed that Simon would call forth his banners for a campaign to take the mines and the lands surrounding them. The Atavians, Serene's wandering people, would be settled on the mountains over the mines, while his humans would settle the surrounding lands. The Dwarves would have the mines and the entirety of their ancient kingdom with Simon protecting their borders. The Dwarf representative, Veloran Aedulin, would be Baron over all this provided he bent the knee and did Montefort fealty and through him the King. Thus the dwarves would regain their ancient home and MoonCrest their mines. Afterword, he was approached by a representative of the rich merchants of Vespora. Their spies had informed them of Montefort's deal with the dwarves. They revealed to Montefort that corsairs had established control of the isles surrounding the MoonCrest Volcano and were preying upon shipping along the western sea route. Their overlord had landed on the mainland with a force and seized the mines, declaring himself King of the Isles and the Mines. They offered to fund Simon's campaign to retake the mines, but only if he killed the Pirate King and seized the Isles as well. They would even grant him generous loans to develop those lands after he took them, and recognize his right to exact a toll of no more than one fifteenth the value of the cargo being shipped through his sea lanes provided he ensured safe passage to all vessels that paid the toll. Contracts signed and money in hand, Simon prepared for war.

However, while sailing north they encountered a raging storm that whipped the fleet apart and threatened to overturn their ship at any moment. When at last the storm's fury died, they seemed to be in a different place: the sea was of a new hue, the air tasted strange; the very stars were changed. They were in a new land, and their adventure was only just beginning…

Simon is a large man, tall and broad-shouldered, well-muscled and standing straight as an arrow. He has a strong jaw, an olive complexion, and raven hair. Kindness and strength shine in his dark eyes, as well as in his voice. Scars litter his body from a lifetime of war, though his face seems to be relatively untouched.

House Montefort Sigil:


House Montefort Banner (carried by Simon's squire Olvar):


House Montefort Family Crest:
Aloe Vera
This spiny succulent is used in medicine for its soothing properties. The flesh of its leaves has a gel like consistency and is a common ingredient for sweetened summer drinks.
Apothecary Ingredient
1
Opal
A semi-precious gemstone prized for its iridescent plays of color.
Synth Ingredient
1
Mamlak Flail
This weapon consists of a spiked metal ball attached to a handle by a chain. Can be wielded with one hand or two, depending on the length of the handle.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune so that when one is swinging the flail it generates a battlecry mimicking a lion's roar. This rune has been known to deafen others around the wielder.
1
Diatomite
This sedimentary rock is made from the fossilized remains of tiny aquatic creatures.
Alchemy Ingredient
2
Boots
Simple, sturdy footwear, usually made of leather.
1
Broadsword
A simple sword of steel construction. Serviceable, if not exceptional.
1
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Strength
Increases the physical strength of the user for a short time.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Timber
A simple block of wood. Maybe it can be used for something?
Synth Ingredient
6
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
Synth Ingredient
4
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
Synth Ingredient
7
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
13
Sun's Kiss
A lightweight silver shield accented in black tourmaline. Will absorb any magickal attack when used, and reflect out a short burst of near blinding light magick to give the shielder time to prepare their own returning attack (or flee!).
This is an Event Prize for Naota's 2017 Event Renaissance of Lumos.
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
Synth Ingredient
7
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
9
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
5
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
1
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
Synth Ingredient
2
Warhorn of Nightmares
A warhorn that conjure’s the user’s most terrifying nightmares - it is advised to use this on someone other than yourself.
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
1
Amulet of Warped Reality
An amulet than can charm and double as a small dagger; a favorite tool of assassins who want to blend in with a crowd, rather than to stalk their target from the shadows.
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
1
Postula Tenebris
A spell which allows the caster to conjure the object of their darkest desire. Be warned: this spell can come with some rather startling side effects…
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
1
Unicorn
A graceful, horse-like creature with a sharp, slender horn. They are said to favor the pure of heart.
-can cast
1
Riding Equipment
Typically consists of a saddle and reins. Allows one to better ride a mountable companion.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Basic Medical Kit
A top quality resource for any healer, this basic medical kit requires anything you might need to apply first aid in the field.Some models also have surgical implements, making them a fine investment for any doctor.
1
Torch
A basic light source, a torch is usually a stick with a combustible material at one end, which is then set ablaze.
1
Whetstone
Used to sharpen objects.
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
5
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
4
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
Alchemy Ingredient
4
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
4
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
Alchemy Ingredient
1
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
Synth Ingredient
6
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
Synth Ingredient
2
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
1
Plate Leggings
Armor for the legs crafted of thin metal sheets, it offers a lot of protection at the loss of mobility.
1
Plate Helm
Thin metal plates form a helmet to protect the head, though it limits the field of vision.
1
Plate Boots
Boots formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Plate Cuirass
Chest armor formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
2
Plate Pauldrons
Pauldrons formed of thin metal sheets, it offers a great deal of protection though at a loss of mobility.
1
Plate Vambraces
Thin sheets of metal formed into armor to protect the arms.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Canteen
A container typically used to hold drinking water.
1
Fulgurite
The result when lightning strikes sand.
Alchemy Ingredient
1
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
5
Soapstone
A soft stone consisting of talc. Often used for crafts.
Synth Ingredient
2
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Obsidian Shard
This black shard is actually volcanic glass. It can be used for various crafts.
Synth Ingredient
4
Knight
A valiant defender of their charge, knights puts themselves into danger before others. They typically use a one handed weapon and shield.
Comes with Boots, Cloak, Common Trousers, Common Tunic, Broadsword, Kite Shield, Whet Stone, Gloves, Basic Rejuvenation Potion, Morning Star, Tinderbox.
1
Fighter
A powerhouse of martial skill, they can be a skilled fighter, or simply muscle for hire. Fighters tend to focus mostly on offense, and specialize in dual wielding or 2-handed weapons.
Comes with Boots, Common Trousers, Common Tunic, Gloves, Round Shield, Bastard Sword, Broadsword, Handaxe, Dagger, Backpack, Basic Rejuvenation Potion, Mace, Torch and Whetstone.
1
Rose Hip
The beginnings of a rose, this rose hip is an exceptionally healthy specimen. It can either be planted or ground up for herbalism purposes.
Apothecary Ingredient
3
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
Alchemy Ingredient
4
Bohari Lance
This long pole weapon has a pointed tip. It is a favorite of knights and other mounted warriors.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to reduce recoil from collisions, allowing wielders to continue forward.
1
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
3
Opal Petrified Wood
Thousands of years ago this stone was actually a tree. Fire opal can be found growing within from water filling the cracks while it was alive.
Alchemy Ingredient
1
Dragonscale Boots
Boots crafted from the scales of dragons, they offer the best protection for the feet.
1
Wyvern's Heart
A heart torn straight from a wyvern that has been kept beating from exposure to mana.
Alchemy Ingredient
1
Candy Cane Staff
A mage's best friend now comes in a delicious and festive red and white striped candy staff. It tastes of peppermint or spearmint if that is what you prefer. The staff itself summons four peppermint pixies that threaten others with their own peppermint swords. Beware pixies don't generally take sides.
2015 Christmas Advent Calendar: Day 4
1
Hauberk
This mail shirt is long, typically reaching mid-thigh, and offers good protection from attacks.
1

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