All About Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII
Character Name: Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII (Clause for short)
Age: 28
Height: 5'5" / 168cm
Weight: 156lbs / 70kg
Gender: Female
Race: Human
Appearance: Clause has short, shaggy blonde hair, a button nose, and gray eyes. She is well-built, and maintains a high-muscle figure. She's something of an impressive athlete, though is still quite feminine in appearance. She is an otherwise completely unassuming woman, appearing average in all ways but name. This allows her to quite easily blend into crowds and mingle with others. She almost always wears a proud smile on her face with the attention of appearing friendly and approachable.
Weapon of Choice: Fisticuffs. More often than not, disputes between troublesome patrons are resolved with bare-knuckle discipline, and Clause just so happens to know a way to sort out minor scuffles and souffles. She can hold her own against unruly casino-goers, but finds herself outmatched against most well-trained brawlers.
Armor of Choice: None. She wears a black vest with a red bow tie and a white shirt underneath that has puffy sleeves. She has white cuffables with black buttons on the ends on both wrists, a ruffled black skirt, white kneesocks, and brown dancing shoes.
Magical Talents: Luck manipulation, or "Probabilimancy," as she calls it. With her interpretation of magic, Clause can potentially make any possibility inevitable, no matter how slight a chance it has of occurring. A tossed coin will land on neither heads nor tails, numbers like "7" can come up on a six-sided die, spun wheels could have unpredictable results, and so on. She forces variables to converge, spitting right in the face of statistics.
As a casino dealer, her ability to control luck is as useful as could be. She can rig the system without any tricks or hidden devices, causing her favorite patrons to win, and the others to lose in moderation.
The expression is the house always wins, eventually. In using her magic, she's not the house. If she keeps trying her luck, somehow and some way, she won't be able to continue.
[Meta information: the successfulness of Clause's spells will be determined by the roll of a twenty-sided die. Whether they succeed or fail, and how dramatically they do so, will be up to chance!]
Personality: Clause is very straightforward and informal with most people. She is usually easygoing, but is stingy and shrewd when behind the dealer's table. She likes to consider herself quite the charmer, but Clause has a well-deserved reputation of being fickle, whimsical, and lying often, and thus many people dislike her. For whatever reason, she takes it all in stride.
Clause is an intelligent, hard-working woman with a penchant for solving slightly more trouble than she causes. She claims many titles for herself, many of which are often conflicting. She has a name so long it is hopeless to try to remember it all, but it does not seem to be her real name.
She is a habitual liar, and while she isn't a smooth liar, she makes no effort to actually deceive as her lies are extremely obvious and usually just playful. Complicating the issue, she doesn't always have the greatest memory, and she's also prone to playing innocent or forgetful. Everything together makes it difficult to know just what she's actually thinking.
History: Born out of wedlock between a man from a high class family to a low-class traveler, this girl was brought into a world she isn't sure was ever meant for her. Her mother was never a part of her life, and her father would only speak of her to say "You're the spitting image of her." He never sounded happy saying it.
This girl was raised in a private estate on the outskirts of Adeluna City, which consisted of a simple two-story house with a backyard, a garden, and rolling hills all around. From their balcony, you could see the outline of the capital city in the distance. She was smothered, raised to be the perfect obedient little girl. She had tutors, maids, caretakers, and she hated every single one of them. She didn't want to grow up to be the woman her father wanted her to be. She wanted to grow up to be the woman she wanted to be.
Angry and confused, she left home at the age of fifteen, determined to strike off on her own and live her own life.
When a woman calling herself Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII entered Parvpora by airship, nobody batted an eye (besides those who read her ID). Seeking employment, "Clause" started working at one of Karith's government-operated casinos. Forced to deal with many difficult patrons, Clause took martial arts lessons in case there was ever a fight. An unstoppable obsession with luck and chance was born from her time spent at the casinos, and she commissioned an anonymous magician to teach her the arcane arts.
And so, a probabilimancer she became. Years passed, and Clause had come to be valued quite highly as a shrewd dealer, but she doesn't seem satisfied with just that. Clause's desire is to push her own abilities until the probability of harm coming to her, the chance of her becoming sick, the chance of injury or accidents, was reduced to 0%. Effectively, her desire was to become immortal.
She just has to keep pushing her luck.