Clause


Joined:
Dec 10, 2017
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Name:
Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII
Age:
28
Race:
Human
Gender:
Female
Class:
Casino Queen
Alignment:
CG
Silver:
576
Gold:
0
The real Clause
Name:
Wilfre Nakamoto
Gender:
Unspecified
Country:
Unspecified
Birthday:
Aug 14, 2000

I do art and play Pokemon. 3DS Friend Code is 4785-5917-1961, Skype name is Wilfre1773. Feel free to stop by.

All About Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII

Character Name: Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII (Clause for short)

Age: 28

Height: 5'5" / 168cm

Weight: 156lbs / 70kg

Gender: Female

Race: Human

Appearance: Clause has short, shaggy blonde hair, a button nose, and gray eyes. She is well-built, and maintains a high-muscle figure. She's something of an impressive athlete, though is still quite feminine in appearance. She is an otherwise completely unassuming woman, appearing average in all ways but name. This allows her to quite easily blend into crowds and mingle with others. She almost always wears a proud smile on her face with the attention of appearing friendly and approachable.

Weapon of Choice: Fisticuffs. More often than not, disputes between troublesome patrons are resolved with bare-knuckle discipline, and Clause just so happens to know a way to sort out minor scuffles and souffles. She can hold her own against unruly casino-goers, but finds herself outmatched against most well-trained brawlers.

Armor of Choice: None. She wears a black vest with a red bow tie and a white shirt underneath that has puffy sleeves. She has white cuffables with black buttons on the ends on both wrists, a ruffled black skirt, white kneesocks, and brown dancing shoes.

Magical Talents: Luck manipulation, or "Probabilimancy," as she calls it. With her interpretation of magic, Clause can potentially make any possibility inevitable, no matter how slight a chance it has of occurring. A tossed coin will land on neither heads nor tails, numbers like "7" can come up on a six-sided die, spun wheels could have unpredictable results, and so on. She forces variables to converge, spitting right in the face of statistics.

As a casino dealer, her ability to control luck is as useful as could be. She can rig the system without any tricks or hidden devices, causing her favorite patrons to win, and the others to lose in moderation.

The expression is the house always wins, eventually. In using her magic, she's not the house. If she keeps trying her luck, somehow and some way, she won't be able to continue.

[Meta information: the successfulness of Clause's spells will be determined by the roll of a twenty-sided die. Whether they succeed or fail, and how dramatically they do so, will be up to chance!]

Personality: Clause is very straightforward and informal with most people. She is usually easygoing, but is stingy and shrewd when behind the dealer's table. She likes to consider herself quite the charmer, but Clause has a well-deserved reputation of being fickle, whimsical, and lying often, and thus many people dislike her. For whatever reason, she takes it all in stride.

Clause is an intelligent, hard-working woman with a penchant for solving slightly more trouble than she causes. She claims many titles for herself, many of which are often conflicting. She has a name so long it is hopeless to try to remember it all, but it does not seem to be her real name.

She is a habitual liar, and while she isn't a smooth liar, she makes no effort to actually deceive as her lies are extremely obvious and usually just playful. Complicating the issue, she doesn't always have the greatest memory, and she's also prone to playing innocent or forgetful. Everything together makes it difficult to know just what she's actually thinking.

History: Born out of wedlock between a man from a high class family to a low-class traveler, this girl was brought into a world she isn't sure was ever meant for her. Her mother was never a part of her life, and her father would only speak of her to say "You're the spitting image of her." He never sounded happy saying it.

This girl was raised in a private estate on the outskirts of Adeluna City, which consisted of a simple two-story house with a backyard, a garden, and rolling hills all around. From their balcony, you could see the outline of the capital city in the distance. She was smothered, raised to be the perfect obedient little girl. She had tutors, maids, caretakers, and she hated every single one of them. She didn't want to grow up to be the woman her father wanted her to be. She wanted to grow up to be the woman she wanted to be.

Angry and confused, she left home at the age of fifteen, determined to strike off on her own and live her own life.

When a woman calling herself Francis Carrington-Albertine von Clausewitz "Baccarat" Oganesson XII entered Parvpora by airship, nobody batted an eye (besides those who read her ID). Seeking employment, "Clause" started working at one of Karith's government-operated casinos. Forced to deal with many difficult patrons, Clause took martial arts lessons in case there was ever a fight. An unstoppable obsession with luck and chance was born from her time spent at the casinos, and she commissioned an anonymous magician to teach her the arcane arts.

And so, a probabilimancer she became. Years passed, and Clause had come to be valued quite highly as a shrewd dealer, but she doesn't seem satisfied with just that. Clause's desire is to push her own abilities until the probability of harm coming to her, the chance of her becoming sick, the chance of injury or accidents, was reduced to 0%. Effectively, her desire was to become immortal.

She just has to keep pushing her luck.
Belt
A simple piece of material, usually leather, that holds up one's trousers.
1
Common Skirt
A skirt made out of simple fabric. It doesn't look very expensive but it's better than nothing.
1
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
1
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
1
Noble Robes
These loose-fitting garments are well made, from the finest material.
1
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
1
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
1
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
1
Slippers
These light shoes are delicate, easy to put on.
1
Game Box
A box with a checkered top that holds the pieces necessary for many games of both noble and common origins. Cards, chess pieces, and dice are the most common items found inside, but other cultures have been known to stuff in more exotic things things like shogi pieces.
1
Divining Talismans
These talismans are usually shaped like dice and are used in divining rituals. They are almost as common as crystal balls among psychics and gypsies.
1
Tarot Cards
A deck of 78 carefully illustrated tarot cards. Traditionally used to card play games but also rumoured to have divination properties to those who can translate the cards correctly.
1
Ectoplasm
Ghost boogers. Yuck!
Alchemy Ingredient
1
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
1
Leather
A piece of leather. Maybe it can be used for something?
Synth Ingredient
3
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
1
Bottle of Perfume
A delicate bottle filled with perfume.
1
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Archprotection
Multiple targets are afforded supernatural protection against magickal and physical attacks.
1
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1

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