Whe


Joined:
Dec 3, 2017
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Name:
Duin Edhel
Age:
20
Race:
Elf / Shark-based Merfolk
Gender:
Male
Class:
Druid / Alchemist
Alignment:
CG
Silver:
100
Gold:
0
The real Whe
Name:
Kevin
Gender:
Male
Country:
Unspecified
Birthday:
Feb 3, 1998

All About Duin Edhel

Duin's Appearance: https://plus.google.com/u/1/104955885820819587740/posts/2m8aTZdMnYH

Duin stands at 6'8", weighing 226 pounds.

Duin wears a tight-fitting shirt and baggy pants tucked into boots, he carries a messenger bag.

He has a bo staff as a backup, but mostly relies on magic.

Duin has innate magic, but not deeply tapped into, only able to cast a meager mudball.

Duin lived with his father, growing up on the east coast bordering the Harena Desert. His mother disappeared back into the ocean after his birth, leaving him and his father in solitude. They lived a nice life, far away enough from the undead desert, it was quaint. But after years of the same, bland environment, he wished to see more, more life, more people, more everything. After this idea, and the incoming week, he had gathered enough food and water to safely travel north, to Arris. He had snuck out the following night.
It was a long trek, frequently getting lost or being confronted by a wild animal, but he's finally reached Arris, and has het to figure out if the journey was worth it.
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Canteen
A container typically used to hold drinking water.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1

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