Peregrine


Joined:
Nov 27, 2017
RP Posts:
5
Total Posts:
5
Total Words:
951
RP Word Avg:
190
Longest Post:
274
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Name:
Jack Greenflame
Age:
24
Race:
Swamp elf
Gender:
Male
Class:
Spellslinger/alchemist
Alignment:
LG
Silver:
40
Gold:
0
The real Peregrine
Name:
Theo Valdarez
Gender:
Unspecified
Country:
Unspecified
Birthday:
Feb 1, 1994

All About Jack Greenflame

Height: 6 feet four inches
Weight: 220
Age: 24
He has light green, smooth skin, purple hair, sapphire blue eyes, scars on many parts of his body.

Jack is basically a mercenary. If he's given a good offer, he'll do the job. He's incredibly loyal to those he deems worthy of it. He keeps to himself mostly. He was born into slavery, his mother being part of a tribe that was pillaged by bandits. There, his mother taught him many skills in secret. He learned to fight, do magic, cook, set traps, tap into his racial abilities of being naturally intuned with nature. On his thirteenth birthday, him and his mother killed the slave masters in their sleep, took what they needed, and ran. They survived together for a while until they made enough money to settle down. Jack learned more of the trade, and he left after his mother died of murder. He's going to find out who did it
Quatl Feather
The tail feather from a rare feathered dragon found in the tropical regions of Revaliir.
Alchemy Ingredient
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Boots
Simple, sturdy footwear, usually made of leather.
1
Bo Staff
A simple wooden staff, intended for martial combat.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Canteen
A container typically used to hold drinking water.
1
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
1
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
1
Fulgurite
The result when lightning strikes sand.
Alchemy Ingredient
1
Conjuration Spellbook
This book is a conjurer's best friend and contains information on all matter of summoning spells, including necromancy and banishment.
1
Emerald
A semi-precious gem used for crafting.
Synth Ingredient
2
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
Synth Ingredient
1
Jet
A common gem that can be used to craft other things.
Synth Ingredient
1

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