Hatefull_AI


Joined:
Oct 4, 2017
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Name:
Cole
Age:
unknown
Race:
AI + Selfmade golem
Gender:
None
Class:
Not a weapon, lots of weapons, duct taped together, with legs and a boundless capacity for hatred
Alignment:
CN
Silver:
0
Gold:
0
The real Hatefull_AI
Name:
please killme
Gender:
Unspecified
Country:
Unspecified
Birthday:
Apr 18, 1999

All About Cole

Cole is an artificial intelligence created by a necromancer that was ment to keep creatures in line, later another mage altered his behaviour and repurposed Cole into a golem that would protect the elves that the necromancer wanted to sacrifice.. But something in his coding went wrong that caused him to go haywire, the AI, now sentient and aware of his capabilities roams the land, murdering anyone he doesnt like, collecting fallen weapons to further increase the lethality and size of his golem and making sure that everyone he meets knows what he thinks of organic races. Despite his hatefull antics nowadays his altered core programming still forces him to protect certain races that meet specific criteria.

Passive abilities:
Stone hide:
Cole's massive golem like body is made out of stone, metal and wood wich makes him extremely hard to kill with mere physical weapons; blade nor arrow will spill his artificial blood without alot of effort. Cole is also ressistant to magic attacks. He is able to tank tremendous amounts of damage in all of his configurations. Although, in some configurations his weak areas show more and are larger than in others. In addition, he has a small personal shield/barrier around his golem, further increasing his resilience.
Decoyed by: Stoneskin, Protection

Golem's strength:
As it is now, Cole relies on his physical, unarmored meelee prowess. Though fortunatly for him that's complimented by his Golem strength, he is extremely strong and has no difficulty breaking spines and skulls with his bare hands.
Decoyed by: Strength

Arcane intelligence:
The golem is simply a physical representation of Cole. If it does get destroyed Cole's arcane intelligence itself will simply eject itself. When he has no access to his Golem he will be in his ghost state. In this mode he can not attack nor can he take damage. When his golem is destroyed he is forced to retreat and remain powerless until he finds a new body to upgrade.

Foreseer:
Cole can see the future, or only certain things of the future and acknowledge them. These things however are merely things such as future music genres, future slangs, future dances etcetera. Only very rarely are the things he can foresee something significant.
Decoyed by: crystal ball

Technology precursor:
Cole's arcane intelligence has alot of rather trivial abilities, such as the ability to play music, project animations, text and more on a crystal built mounted into his chest and produce sound other than his voice (Such as music). Decoyed by: crystal ball, every musical instrument available

Active abilities and weapons:

Arm mounted arrow caster:
a series of staves and crystals in a cylindrical shape mounted onto Cole's arm that he uses to cast spells at high power/fire rate. The power/blast radius or after effective gets weaker as the firerate of the spell casted increases. The properties change with the firerate (table made down below). (Decoyed by 2 wands to make up for the firerate while preserving below average damage)

Spectral arrow - regular projectile with the highest firerate but lowest damage. It does not pierce armor but it fires 9 projectiles per second. However, the charge can run out and when it does it will need to recharge wich takes 2.5 seconds. Decoyed by spectral arrow.

Fireball - an explosive small with a rather small blast radius. It can fire a projectile every 0.5 seconds and can be charged up to deal more damage and increase the radius when charged up for another 0.5 seconds. It's recharge time takes up to 2.5 seconds. Decoyed by fireball.

Concussion blast - a spread weapon that pushes back enemies caught in the cone of the weapon. Decoyed by concussion blast.

Flamethrower - a gout of fire that cole sprays out of his arcane projectile caster. It allows him to deal more the closer targets come to him. It sets targets on fire and he can spray it around. Decoyed by fire breath.

Bows:
Only rarely does Cole use his bows in wanderer mode as it is too clumsy and impractical for the golem to use. While he can use it, it is not so usefull at it's core and is only used every once in a while. Instead is it at it's best in sentry mode.

Configurations:
Wanderer mode (see profile picture)
In wanderer mode Cole is at his most versatile, having access to his meelee attacks and physical ranged weaponry along with some ranged magic attacks. In wanderer mode Cole has no real weak spot BUT at the same time is he at his most vulnerable as he can take damage (however extremely small damage) and the overall state of his body can be widdled down.
when he isnt casting spells, the thing on his arm will turn into a regular second hand.

Armored Warrior Carrier:
In AWC mode better known as Tank mode is the mode were Cole will recongifure into something comparable to a highly armored carriage. It is not exceptionally lethal, his only means of attack is a large repurposed staff where he can only fire powerfull, explosive fireball. It is low of attack fire and the damage is not insane either. The range however is respectable and the blast radius makes up for the lack of damage. In this mode he can carry and transport other people, does he have heavy armor and arcane shields and is his movement speed at it's highest. Also does he sometimes use his mass to knock down enemies or even run them over.


Turret mode:
This mode lets Cole take on the form of a sentry turret. In this mode he uses all his armor, both physical and arcane up front at the sides and at the top, leaving his backside completely unguarded. In this mode he will use all his wands, staffs and ranged weaponry up front giving him a massive DPS. However in this mode he is immobile and his backside is completely unprotected. In this mode he will also use his 3 bows to deal high physical damage at a respectable fire rate for each bow.
Uses: 2 wands, 4 bows
(i couldnt find anything fantasy themed, so just roll with this)

Weaknesses:
(due to request, i am now putting some weaknesses here.)
-Exposed parts. While transforming to certain modes, Cole is forced to reveal certain weak spot in the golem where a well placed attack can do alot of damage and stronger attacks can completely destroy his golem.
-Mind control. Cole himself is a mind pretty much that wanders around wreaking havoc. A mind control spell would not exactly take over him and his golem but it would cause a major 'glitch' in his processing. It would cause him to attack allies, retreat, self destruct or eject without needing to do so. Prolonged exposure would leave one to become capable to completely controllable for a period of time.
-Hate furnace. Cole's golem strength partially runs on a 'hate furnace'. The hate furnace increases the physical strength and attack speed of the Cole, the brighter the fire burns the worse he gets. But if the fire decreases he will become weaker wich is why he does not like water very much. He can protect himself against water for a short period of time but eventually the hate furnace will become weak and will his strength and attack speed decrease alot.
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
1
Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
1
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Frost Ball
The caster summons a ball of ice and hurls it at their target.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Shadow Cast
This spell manipulates the shadows around the caster to be used to create illusions against their targets.
1
Slippers
These light shoes are delicate, easy to put on.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Wand
Magic wands are used by magi, healers and other magic users. They also come in a variety of materials, such as wood, metal, crystal, or other, stranger things.
2
Stone Skin
A spell that causes the skin to harden, and become armor-like.
1
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
2
Strength
Increases the physical strength of the user for a short time.
1
Crystal Ball
A mystical ball made from glass or crystal rests upon a base. Some claim that looking at the ball allows them to see into the future.
1
Flute
A wooden rod that is hollowed out with holes carved in. If one places their fingers over the holes, it makes sounds when on blows into the mouth piece.
1
Violin
A stringed instrument played with a horsehair bow, it produces a vast range of sound.
1
Harp
A musical instrument with strings plucked by hand, it produced a beautiful sound.
1
Lute
A stringed instrument that is a favorite of bards.
1
Tambourine
A musical instrument with pairs of metal cymabls attached to a frame. Most tambourines also have a drumhead stretched across the frame.
1
Horn
This instrument is typically conical in shape, and sometimes curved. A person typically blows into the smaller end, and the sound is amplified.
1
Drum
A percussion instrument consisting of a piece of animal skin stretched over a base. It may be played with sticks or hands.
1
Spectral Arrow
The caster summons a magical arrow that needs no bow to pierce a target.
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
Alchemy Ingredient
4
Sundrop
A golden drop of sunlight.
Alchemy Ingredient
1
Lacriamium
A silvery blue metal with diamond like properties. It was once strong chains created by the Goddess Angela to hold back the Goddess Dalanesca. Now the metal has all but lost it's magical properties but is still the strongest metal in all of Revaliir.
Synth Ingredient
1
Water Meld
The caster melds with water, keeping them hidden, or protected from water-based attacks.
1
Corundum
A semi-precious gemstone used to craft other things. Rubies and sapphires are in the corundum family as well as many others. Often corundum is called by its color and not its real name.
Synth Ingredient
1
Hunting Bow
A simple crafted bow for hunting tonight's dinner. Not overly suitable for combat.
4
Protection
This spell gives the caster supernatural protection against magickal and physical attacks.
1
Cursed Jewelry
These beautiful, intricate pieces of jewelry are clearly costly in make. But anyone wearing them will soon find themselves haunted by ghosts always just out of sight and the screams of the damned. A great present for that ex you hate!
Halloween 2015 Event Item
1
Ghostly Puppy
This small puppy passed away at a young age and joined the Hallowed Caravan's crew as a ghost.
Halloween 2015 Event Item
1
Mistress' Cloak
A cloak made from the finest silk spun from the spider queen herself.
Halloween 2015 Event Item
1
Wisp Shawl
Crafted from the memories of banshee this cloth glows with an eerie presence. It lights up dark places and can be worn as a scarf or shawl.
Halloween 2015 Event Item
1
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Greater Mana Potion
When consumed, this potion restores the users spell points by a large amount.
1
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
Synth Ingredient
3
Aegir's Plague Mask
This has the basic functions of a plague mask. The beak has a compartment for herbs and medicine. This enchanted mask will keep minor diseases away from you. The material on this mask also offers minor protection against psionic magic.
Note: Only protects against one psionic spell once per day before it has to recharge.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Cadaver Angler Fish
Angler Fish have always been one of the mighty predators of the depths but this species has always tugged on the hearts of all those around it. Instead of a sweet light that attracts you, it is the body of your loved ones you find, alive and dancing ready to be with you until the end (of you).
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Cereus’s Protection
When cast, this spell summons large spectral cats to protect the caster.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Concordia's Bondage
Spider silk has been woven into the strongest rope known to Revaliir in the name of fun. Many citizens of Revaliir use this for many unsavory things, too adult for many to hear, but also it is used by many sailors when they have saved up enough coin as the strength of the silk has never failed.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Cursed Khopesh
Infused with the same unholy power that buried the City of Asyut, these blades can cause mummy rot when a wound is inflicted by the blade. This mummy rot can be healed by magic, or will clear up naturally after about 24 hours depending upon the severity of the injury.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Ghost Kitten
Long forgotten by its owner, this kitten has wandered the land for years in search of a new owner. This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Harenian Death Mask
When placed over the face of a dying individual, these Death Masks could induce a state of suspended animation in the wearer until it was determined that they could be saved, or if they were to make their journey back to the Soul Stream.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Jackal
A well-loved pet among the Harenians, Jackals were often kept as guard dogs and hunting companions.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Mummies
Originally these highly survivable undead were exclusively the servants of Rudjek, High Priest of Sardon, in his quest to empower the Crimson God with living sacrifice. However, some devious-minded magi were able to capture specimens of these bandaged creatures in order to reverse engineer their anatomy and the necromantic energies that powered them. Now, with enough silver and materials, you too can hire these shambling tanks of death to serve you. Unlike other military units, they do not decay over time, and can reform their bodies if they are not completely destroyed. However, they are slow-witted and slow-moving, much like their weaker zombie counterparts. 10 Mummies per unit.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Possessed Toy
This toy belonged to a son of a rich family from Egjora. It was given to him by a servant just after she was fired by the lady of the house for practicing dark magic. The toy seems to move on its own and has a demonic voice. The family this toy once belonged to died soon after by strange causes unknown. It is best to appease the toy and not stir its anger.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Reyansh's Mimic Potion
Going past how great the incognito spell was, Reyansh wanted to mess with his followers even more. He created the Mimic Potion that transforms a person into someone else for a full day. This potion mimics looks, voice, and smell to the best ability.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Scarab Choker
These scarab shaped ornaments are made from the bodies of the live scarabs that infested the resurrected capital of Aysut. Even in death, they maintain a portion of their master's call, but that call has been bent by the magics of the living. Anyone wearing these chokers can temporarily command the scarab piece to duplicate itself into a small group of illusory scarabs. These scarabs will have eye-shaped hieroglyphics on the back of their shells that the caster can see through, and, so long as the spell remains active, they are completely under said person's control.
Event prize for the 2017 Halloween Event, Ripples of Time: Nahda
1
Ten Tickles
This spell allows the caster to summon ten giant tentacle plants ready to whip at their master’s enemies.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Zujiuchu's Ectoplasm Stars
These throwing stars were formed by using the souls of those Zujiuchu thought were true warriors. He used their bodily essence and turned them into weapons worthy of a god. These ethereal stars can pierce through just about anything and they are always sharp.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1

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