Cole is an artificial intelligence created by a necromancer that was ment to keep creatures in line, later another mage altered his behaviour and repurposed Cole into a golem that would protect the elves that the necromancer wanted to sacrifice.. But something in his coding went wrong that caused him to go haywire, the AI, now sentient and aware of his capabilities roams the land, murdering anyone he doesnt like, collecting fallen weapons to further increase the lethality and size of his golem and making sure that everyone he meets knows what he thinks of organic races. Despite his hatefull antics nowadays his altered core programming still forces him to protect certain races that meet specific criteria.
Passive abilities:
Stone hide:
Cole's massive golem like body is made out of stone, metal and wood wich makes him extremely hard to kill with mere physical weapons; blade nor arrow will spill his artificial blood without alot of effort. Cole is also ressistant to magic attacks. He is able to tank tremendous amounts of damage in all of his configurations. Although, in some configurations his weak areas show more and are larger than in others. In addition, he has a small personal shield/barrier around his golem, further increasing his resilience.
Decoyed by: Stoneskin, Protection
Golem's strength:
As it is now, Cole relies on his physical, unarmored meelee prowess. Though fortunatly for him that's complimented by his Golem strength, he is extremely strong and has no difficulty breaking spines and skulls with his bare hands.
Decoyed by: Strength
Arcane intelligence:
The golem is simply a physical representation of Cole. If it does get destroyed Cole's arcane intelligence itself will simply eject itself. When he has no access to his Golem he will be in his ghost state. In this mode he can not attack nor can he take damage. When his golem is destroyed he is forced to retreat and remain powerless until he finds a new body to upgrade.
Foreseer:
Cole can see the future, or only certain things of the future and acknowledge them. These things however are merely things such as future music genres, future slangs, future dances etcetera. Only very rarely are the things he can foresee something significant.
Decoyed by: crystal ball
Technology precursor:
Cole's arcane intelligence has alot of rather trivial abilities, such as the ability to play music, project animations, text and more on a crystal built mounted into his chest and produce sound other than his voice (Such as music). Decoyed by: crystal ball, every musical instrument available
Active abilities and weapons:
Arm mounted arrow caster:
a series of staves and crystals in a cylindrical shape mounted onto Cole's arm that he uses to cast spells at high power/fire rate. The power/blast radius or after effective gets weaker as the firerate of the spell casted increases. The properties change with the firerate (table made down below). (Decoyed by 2 wands to make up for the firerate while preserving below average damage)
Spectral arrow - regular projectile with the highest firerate but lowest damage. It does not pierce armor but it fires 9 projectiles per second. However, the charge can run out and when it does it will need to recharge wich takes 2.5 seconds. Decoyed by spectral arrow.
Fireball - an explosive small with a rather small blast radius. It can fire a projectile every 0.5 seconds and can be charged up to deal more damage and increase the radius when charged up for another 0.5 seconds. It's recharge time takes up to 2.5 seconds. Decoyed by fireball.
Concussion blast - a spread weapon that pushes back enemies caught in the cone of the weapon. Decoyed by concussion blast.
Flamethrower - a gout of fire that cole sprays out of his arcane projectile caster. It allows him to deal more the closer targets come to him. It sets targets on fire and he can spray it around. Decoyed by fire breath.
Bows:
Only rarely does Cole use his bows in wanderer mode as it is too clumsy and impractical for the golem to use. While he can use it, it is not so usefull at it's core and is only used every once in a while. Instead is it at it's best in sentry mode.
Configurations:
Wanderer mode (see profile picture)
In wanderer mode Cole is at his most versatile, having access to his meelee attacks and physical ranged weaponry along with some ranged magic attacks. In wanderer mode Cole has no real weak spot BUT at the same time is he at his most vulnerable as he can take damage (however extremely small damage) and the overall state of his body can be widdled down.
when he isnt casting spells, the thing on his arm will turn into a regular second hand.
Armored Warrior Carrier:
In AWC mode better known as Tank mode is the mode were Cole will recongifure into something comparable to a highly armored carriage. It is not exceptionally lethal, his only means of attack is a large repurposed staff where he can only fire powerfull, explosive fireball. It is low of attack fire and the damage is not insane either. The range however is respectable and the blast radius makes up for the lack of damage. In this mode he can carry and transport other people, does he have heavy armor and arcane shields and is his movement speed at it's highest. Also does he sometimes use his mass to knock down enemies or even run them over.
Turret mode:
This mode lets Cole take on the form of a sentry turret. In this mode he uses all his armor, both physical and arcane up front at the sides and at the top, leaving his backside completely unguarded. In this mode he will use all his wands, staffs and ranged weaponry up front giving him a massive DPS. However in this mode he is immobile and his backside is completely unprotected. In this mode he will also use his 3 bows to deal high physical damage at a respectable fire rate for each bow.
Uses: 2 wands, 4 bows
(i couldnt find anything fantasy themed, so just roll with this)
Weaknesses:
(due to request, i am now putting some weaknesses here.)
-Exposed parts. While transforming to certain modes, Cole is forced to reveal certain weak spot in the golem where a well placed attack can do alot of damage and stronger attacks can completely destroy his golem.
-Mind control. Cole himself is a mind pretty much that wanders around wreaking havoc. A mind control spell would not exactly take over him and his golem but it would cause a major 'glitch' in his processing. It would cause him to attack allies, retreat, self destruct or eject without needing to do so. Prolonged exposure would leave one to become capable to completely controllable for a period of time.
-Hate furnace. Cole's golem strength partially runs on a 'hate furnace'. The hate furnace increases the physical strength and attack speed of the Cole, the brighter the fire burns the worse he gets. But if the fire decreases he will become weaker wich is why he does not like water very much. He can protect himself against water for a short period of time but eventually the hate furnace will become weak and will his strength and attack speed decrease alot.